CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_buy_ecclesiastical_title_interaction_effect

pam_buy_ecclesiastical_title_interaction_effect = yes

game/common/scripted_effects/pam_effects.txt, line 5066 (59 lines). No parameters.

pam_buy_ecclesiastical_title_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 5066 of its file. It takes no parameters: pam_buy_ecclesiastical_title_interaction_effect = yes. The game's script calls it in 1 place, among them Buy Clerical Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • scope:actor:
    • pay_short_term_gold = { target = scope:recipient gold = pam_buy_ecclesiastical_title_gold_cost_value }
  • scope:target:
    • change_title_holder_include_vassals = { holder = scope:new_holder change = scope:change government_base = scope:recipient }
  • scope:new_holder:
  • If

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
pam_buy_ecclesiastical_title_interaction_effect = {
	scope:actor = {
		if = {
			limit = { government_has_flag = government_is_theocracy }
			save_scope_as = new_holder
		}
		else = {
			scope:secondary_recipient = { save_scope_as = new_holder }
		}
	}
	scope:actor = {
		pay_short_term_gold = {
			target = scope:recipient
			gold = pam_buy_ecclesiastical_title_gold_cost_value
		}
	}
	create_title_and_vassal_change = {
		type = granted
		save_scope_as = change
	}
	scope:target = {
		change_title_holder_include_vassals = {
			holder = scope:new_holder
			change = scope:change
			government_base = scope:recipient
		}
	}
	resolve_title_and_vassal_change = scope:change
	scope:new_holder = {
		if = {
			limit = {
				any_held_title = { has_variable = adventurer_creation_reason }
			}
			destroy_laamp_effect = { ADVENTURER = scope:new_holder }
		}
		if = {
			limit = {
				NOT = { government_has_flag = government_is_ecclesiastical }
			}
			change_government = ecclesiastical_government
		}
	}
	if = {
		limit = {
			scope:actor = { has_pam_dlc_trigger = yes }
			situation:the_christian_church ?= {
				situation_top_has_catalyst = catalyst_clergy_simony
			}
			scope:actor = {
				any_character_situation = {
					this = situation:the_christian_church
				}
			}
		}
		situation:the_christian_church = {
			trigger_situation_catalyst = catalyst_clergy_simony
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_buy_ecclesiastical_title_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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