CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · By God Alone files

pam_be_fruitful_fruitful_upbringing_effect

pam_be_fruitful_fruitful_upbringing_effect = yes

game/common/scripted_effects/pam_effects.txt, line 507 (53 lines). No parameters.

pam_be_fruitful_fruitful_upbringing_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 507 of its file. It takes no parameters: pam_be_fruitful_fruitful_upbringing_effect = yes. The game's script calls it in 2 places, among them on_birth_father (on action) and on_birth_mother (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • One of these

      • scope:mother: The Personal Tenets unlock tenet be fruitful and multiply fruitful upbringing
      • or

        scope:father: The Personal Tenets unlock tenet be fruitful and multiply fruitful upbringing

    Then

    • scope:child:
      • If

        • scope:mother:
          • has_relation_soulmate = scope:father

        Then

        Else if

        • scope:mother:
          • One of these

            • has_relation_lover = scope:father
            • or

              has_relation_best_friend = scope:father

        Then

        Else if

        • scope:mother:
          • One of these

            • has_relation_friend = scope:father
            • or

              Opinion of father at least 40

        Then

        • Gains the modifier “Fondly Raised” for 16 years
          • Health +0.2

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
pam_be_fruitful_fruitful_upbringing_effect = {
	if = {
		limit = {
			exists = scope:father
			OR = {
				scope:mother ?= { has_personal_tenet_flag = tenet_be_fruitful_and_multiply_fruitful_upbringing }
				scope:father ?= { has_personal_tenet_flag = tenet_be_fruitful_and_multiply_fruitful_upbringing }
			}
		}
		scope:child = {
			if = {
				limit = {
					scope:mother ?= { has_relation_soulmate = scope:father }
				}
				add_character_modifier = {
					modifier = tenet_be_fruitful_and_multiply_fruitful_upbringing_devoted
					years = 16
				}
			}
			else_if = {
				limit = {
					scope:mother ?= {
						OR = {
							has_relation_lover = scope:father
							has_relation_best_friend = scope:father
						}
					}
				}
				add_character_modifier = {
					modifier = tenet_be_fruitful_and_multiply_fruitful_upbringing_close
					years = 16
				}
			}
			else_if = {
				limit = {
					scope:mother ?= {
						OR = {
							has_relation_friend = scope:father
							opinion = {
								target = scope:father
								value >= medium_positive_opinion
							}
						}
					}
				}
				add_character_modifier = {
					modifier = tenet_be_fruitful_and_multiply_fruitful_upbringing_fond
					years = 16
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_be_fruitful_fruitful_upbringing_effect.

On actions (the game's own hooks) (2)

  • on_birth_father
  • on_birth_mother

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?