Scripted effect · By God Alone files
pam_antipope_sponsored_catalyst_effect
pam_antipope_sponsored_catalyst_effect = yesgame/common/scripted_effects/pam_antipope_effects.txt, line 15 (13 lines). No parameters.
pam_antipope_sponsored_catalyst_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 15 of its file. It takes no parameters: pam_antipope_sponsored_catalyst_effect = yes. The game's script calls it in 1 place, among them pam_establish_antipope_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_antipope_effects.txt.
What it does
If
- The Christian Church: The current phase counts “A Ruler sponsors an Antipope”
Then
- The Christian Church: Counts toward the situation's next phase: “A Ruler sponsors an Antipope”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
pam_antipope_sponsored_catalyst_effect = {
if = {
limit = {
exists = situation:the_christian_church
situation:the_christian_church = {
situation_top_has_catalyst = catalyst_the_christian_church_antipope_sponsored
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_antipope_sponsored
}
}
}As written in game/common/scripted_effects/pam_antipope_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_antipope_sponsored_catalyst_effect.
Scripted effects (1)
Source: game/common/scripted_effects/pam_antipope_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.