CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

owner_seduce_outcome_sex_effect

owner_seduce_outcome_sex_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13455 (22 lines). No parameters.

owner_seduce_outcome_sex_effect is a scripted effect in Crusader Kings III, written at line 13455 of its file. It takes no parameters: owner_seduce_outcome_sex_effect = yes. The game's script calls it in 15 places, among them Carnal Hunger (event seduce_outcome.2030), In … Chambers (event seduce_outcome.2301) and In Any Other Court (event seduce_outcome.2302). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • scope:owner:
    • If

      • scope:owner: Is played by a person
      • scope:target: Is played by the AI

      Then

      Otherwise

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
owner_seduce_outcome_sex_effect = {
	scope:owner = {
		if = {
			limit = {
				scope:owner = { is_ai = no }
				scope:target = { is_ai = yes }
			}
			had_sex_with_effect = {
				CHARACTER = scope:target
				PREGNANCY_CHANCE = seduce_pregnancy_chance
			}
		}
		else = {
			show_as_tooltip = {
				had_sex_with_effect = {
					CHARACTER = scope:owner
					PREGNANCY_CHANCE = seduce_pregnancy_chance
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls owner_seduce_outcome_sex_effect.

Events (15)

9 more

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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