CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

on_sponsored_inspiration_effect

on_sponsored_inspiration_effect = yes

game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt, line 977 (6 lines). No parameters.

on_sponsored_inspiration_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 977 of its file. It takes no parameters: on_sponsored_inspiration_effect = yes. The game's script calls it in 12 places, among them Adventure Inspiration (inspirations), Alchemy Inspiration (inspirations) and Armor Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
on_sponsored_inspiration_effect = {
	if = {
		limit = { has_personal_tenet_flag = piety_from_sponsoring_inspiration }
		add_piety = major_piety_value
	}
}

As written in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.

Where it is used

Every place in common/, events/ and history/ that calls on_sponsored_inspiration_effect.

Inspirations (12)

  • Adventure Inspiration
  • Alchemy Inspiration
  • Armor Inspiration
  • Artisan Inspiration
  • Book Inspiration
  • Bow Inspiration
6 more
  • Metalsmith Inspiration
  • Religious Artifact Inspiration
  • Religious Inspiration
  • Research Inspiration
  • Weapon Inspiration
  • Weave Inspiration

Source: game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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