Scripted effect · The Royal Court files
on_sponsored_inspiration_effect
on_sponsored_inspiration_effect = yesgame/common/scripted_effects/00_ep1_inspiration_effects_sean.txt, line 977 (6 lines). No parameters.
on_sponsored_inspiration_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 977 of its file. It takes no parameters: on_sponsored_inspiration_effect = yes. The game's script calls it in 12 places, among them Adventure Inspiration (inspirations), Alchemy Inspiration (inspirations) and Armor Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
What it does
- If the Personal Tenets unlock piety from sponsoring inspiration: Gain +250 Piety
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
on_sponsored_inspiration_effect = {
if = {
limit = { has_personal_tenet_flag = piety_from_sponsoring_inspiration }
add_piety = major_piety_value
}
}As written in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
Where it is used
Every place in common/, events/ and history/ that calls on_sponsored_inspiration_effect.
Inspirations (12)
- Adventure Inspiration
- Alchemy Inspiration
- Armor Inspiration
- Artisan Inspiration
- Book Inspiration
- Bow Inspiration
6 more
- Metalsmith Inspiration
- Religious Artifact Inspiration
- Religious Inspiration
- Research Inspiration
- Weapon Inspiration
- Weave Inspiration
Source: game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.