Scripted effect
on_peasant_faction_war_win_common
on_peasant_faction_war_win_common = { ATTACKER = … CLAIMANT = … DEFENDER = … TARGET_TITLES = … }game/common/scripted_effects/00_war_effects.txt, line 1298 (17 lines). Parameters: $ATTACKER$, $CLAIMANT$, $DEFENDER$, $TARGET_TITLES$.
on_peasant_faction_war_win_common is a scripted effect in Crusader Kings III, written at line 1298 of its file. A call passes 4 parameters: ATTACKER, CLAIMANT, DEFENDER and TARGET_TITLES. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
on_peasant_faction_war_win_common = {
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = yes
}
setup_claim_cb = {
titles = $TARGET_TITLES$
attacker = $ATTACKER$
defender = $DEFENDER$
claimant = $CLAIMANT$
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.