CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

murder_entourage_list_effect

murder_entourage_list_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13033 (58 lines). No parameters.

murder_entourage_list_effect is a scripted effect in Crusader Kings III, written at line 13033 of its file. It takes no parameters: murder_entourage_list_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

The comment above it in the file

If appropriate, murder anyone travelling with scope:target.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (58 lines of game script)
murder_entourage_list_effect = {
	# Pick three random entourage members to kill
	scope:target = {
		current_travel_plan = {
			random_entourage_character = {
				limit = {
					this != scope:target
				}
				scope:owner = {
					add_to_variable_list = {
						name = entourage_members_to_kill
						target = prev
					}
				}
			}
			random_entourage_character = {
				limit = {
					NOR = {
						this = scope:target
						this = scope:owner
						scope:owner = {
							is_target_in_variable_list = {
								name = entourage_members_to_kill
								target = prev
							}
						}
					}
				}
				scope:owner = {
					add_to_variable_list = {
						name = entourage_members_to_kill
						target = prev
					}
				}
			}
			random_entourage_character = {
				limit = {
					NOR = {
						this = scope:target
						this = scope:owner
						scope:owner = {
							is_target_in_variable_list = {
								name = entourage_members_to_kill
								target = prev
							}
						}
					}
				}
				scope:owner = {
					add_to_variable_list = {
						name = entourage_members_to_kill
						target = prev
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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