Scripted effect
murder_entourage_list_effect
murder_entourage_list_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13033 (58 lines). No parameters.
murder_entourage_list_effect is a scripted effect in Crusader Kings III, written at line 13033 of its file. It takes no parameters: murder_entourage_list_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
If appropriate, murder anyone travelling with scope:target.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (58 lines of game script)
murder_entourage_list_effect = {
# Pick three random entourage members to kill
scope:target = {
current_travel_plan = {
random_entourage_character = {
limit = {
this != scope:target
}
scope:owner = {
add_to_variable_list = {
name = entourage_members_to_kill
target = prev
}
}
}
random_entourage_character = {
limit = {
NOR = {
this = scope:target
this = scope:owner
scope:owner = {
is_target_in_variable_list = {
name = entourage_members_to_kill
target = prev
}
}
}
}
scope:owner = {
add_to_variable_list = {
name = entourage_members_to_kill
target = prev
}
}
}
random_entourage_character = {
limit = {
NOR = {
this = scope:target
this = scope:owner
scope:owner = {
is_target_in_variable_list = {
name = entourage_members_to_kill
target = prev
}
}
}
}
scope:owner = {
add_to_variable_list = {
name = entourage_members_to_kill
target = prev
}
}
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.