CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_yearly_dynasty_of_many_khans_effect

mpo_yearly_dynasty_of_many_khans_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 5314 (36 lines). No parameters.

mpo_yearly_dynasty_of_many_khans_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 5314 of its file. It takes no parameters: mpo_yearly_dynasty_of_many_khans_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

The comment above it in the file

Used to distribute the Dynasty of Many Khans dynasty_court_yurt_06 reward
Called from yearly_on_action
root is character

What it does

  • If

    • Their dynasty:
      • has_dynasty_modifier = dynasty_of_many_crowns_nomad
    • Their domicile:
      • has_domicile_parameter = nomad_yurt_dynasty_many_khans

    Then

    • Their dynasty: The dynasty gains … Renown

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
mpo_yearly_dynasty_of_many_khans_effect = {
	if = {
		limit = {
			this = dynasty.dynast
			dynasty = {
				has_dynasty_modifier = dynasty_of_many_crowns_nomad
			}
			domicile ?= {
				has_domicile_parameter = nomad_yurt_dynasty_many_khans
			}
		}
		send_interface_toast = {
			type = event_toast_effect_good
			title = dynasty_many_khans_yearly_tt
			set_variable = {
				name = temp_dynn_prestige
				value = 1
			}
			dynasty = {
				every_dynasty_member = {
					limit = {
						primary_title.tier >= tier_kingdom
					}
					root = {
						change_variable = {
							name = temp_dynn_prestige
							add = minor_dynasty_prestige_gain
						}
					}
				}
				add_dynasty_prestige = root.var:temp_dynn_prestige
			}
			remove_variable = temp_dynn_prestige
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_yearly_dynasty_of_many_khans_effect.

On actions (the game's own hooks) (1)

  • yearly_playable_pulse

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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