Scripted effect · Khans of the Steppe files
mpo_settlement_issue_reset_effect
mpo_settlement_issue_reset_effect = { ID = … NUMBER = … }game/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 161 (36 lines). Parameters: $ID$, $NUMBER$.
mpo_settlement_issue_reset_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 161 of its file. A call passes 2 parameters: ID and NUMBER. The game's script calls it in 10 places, among them mpo_contract_events.0003 (event), mpo_contract_events.0013 (event) and mpo_contract_events.0023 (event). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
What it does
scope:task_contract:invalidate_contract = yes
- Event mpo_contract_events.$ID$ (after 1 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
mpo_settlement_issue_reset_effect = {
scope:task_contract.task_contract_employer ?= {
if = {
limit = {
NOT = { exists = scope:new_employer }
is_alive = yes
OR = {
liege_or_court_owner = root
employer = root
}
}
save_scope_as = new_employer
}
}
if = {
limit = {
NOT = { exists = scope:contract_province }
OR = {
scope:task_contract.task_contract_location.province_owner ?= root
scope:task_contract.task_contract_location.province_owner.top_liege ?= root
}
}
scope:task_contract.task_contract_location ?= {
save_scope_as = contract_province
}
}
scope:task_contract ?= { invalidate_contract = yes }
remove_variable = nomadic_migration_contract_$NUMBER$
trigger_event = {
id = mpo_contract_events.$ID$
days = 1
}
}As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_settlement_issue_reset_effect.
Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.