Scripted effect · Khans of the Steppe files
mpo_remove_blood_brother_modifiers_effect
mpo_remove_blood_brother_modifiers_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4700 (39 lines). No parameters.
mpo_remove_blood_brother_modifiers_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4700 of its file. It takes no parameters: mpo_remove_blood_brother_modifiers_effect = yes. The game's script calls it in 3 places, among them on_death (on action), on_death_relation_blood_brother (on action) and on_remove_relation_blood_brother (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Loses “Belligerent Blood Brotherhood”
- Loses “August Blood Brother”
- Loses “Warlike Blood Brother”
- Loses “Clever Blood Brother”
- Loses “Caring Blood Brother”
- If any relation › Every relation:
- Loses “Belligerent Blood Brotherhood”
- Loses “August Blood Brother”
- Loses “Warlike Blood Brother”
- Loses “Clever Blood Brother”
- Loses “Caring Blood Brother”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
mpo_remove_blood_brother_modifiers_effect = {
remove_character_modifier = blood_brother_foe_modifier
remove_character_modifier = blood_brother_august_modifier
remove_character_modifier = blood_brother_august_nomadic_modifier
remove_character_modifier = blood_brother_warrior_modifier
remove_character_modifier = blood_brother_clever_modifier
remove_character_modifier = blood_brother_clever_nomadic_modifier
remove_character_modifier = blood_brother_loving_modifier
if = {
limit = {
has_variable = blood_brother_foe
}
remove_variable = blood_brother_foe
}
if = {
limit = {
any_relation = {
type = blood_brother
}
}
every_relation = {
type = blood_brother
remove_character_modifier = blood_brother_foe_modifier
remove_character_modifier = blood_brother_august_modifier
remove_character_modifier = blood_brother_august_nomadic_modifier
remove_character_modifier = blood_brother_warrior_modifier
remove_character_modifier = blood_brother_clever_modifier
remove_character_modifier = blood_brother_clever_nomadic_modifier
remove_character_modifier = blood_brother_loving_modifier
if = {
limit = {
has_variable = blood_brother_foe
}
remove_variable = blood_brother_foe
}
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_remove_blood_brother_modifiers_effect.
On actions (the game's own hooks) (3)
- on_death
- on_death_relation_blood_brother
- on_remove_relation_blood_brother
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.