CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_paiza_innovation_reward_effect

mpo_paiza_innovation_reward_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 1843 (74 lines). No parameters.

mpo_paiza_innovation_reward_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1843 of its file. It takes no parameters: mpo_paiza_innovation_reward_effect = yes. The game's script calls it in 2 places, among them Foreigner Returns (event mpo_decisions_events.0101) and Summon Wealthy Visitors: Paiza (event mpo_decisions_events.0100). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • Depending on has domicile parameter:
    • When has domicile parameter is nomad yurt increased innovation paiza lvl 1 › You:
      • Gains the modifier “Fascination Leap” for 4 years
        • Stress Gain +20%
        • Cultural head fascination +200%
    • When has domicile parameter is nomad yurt increased innovation paiza lvl 2 › You:
      • Gains the modifier “Fascination Leap” for 6 years
        • Stress Gain +20%
        • Cultural head fascination +200%
      • If

        • Your culture:
          • can_get_innovation_from = scope:merchant_origin.county.culture

        Then

        • Your culture:
          • get_random_innovation_from = scope:merchant_origin.county.culture
    • When has domicile parameter is nomad yurt increased innovation paiza lvl 3 › You:
      • Gains the modifier “Fascination Leap” for 8 years
        • Stress Gain +20%
        • Cultural head fascination +200%
      • If

        • Your culture:
          • can_get_innovation_from = scope:merchant_origin.county.culture

        Then

        • Your culture:
          • get_random_innovation_from = scope:merchant_origin.county.culture
      • If

        • Your culture:
          • can_get_innovation_from = scope:merchant_origin.county.culture

        Then

        • Your culture:
          • get_random_innovation_from = scope:merchant_origin.county.culture
  • You:
    • If

      • None of these

        • Your domicile:
          • has_domicile_building_or_higher = innovation_yurt_02

      Then

      • Gains the modifier “Fascination Leap” for 2 years
        • Stress Gain +20%
        • Cultural head fascination +200%

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (74 lines of game script)
mpo_paiza_innovation_reward_effect = {
	switch = {
		trigger = has_domicile_parameter
		nomad_yurt_increased_innovation_paiza_lvl_1 = {
			root = {
				add_character_modifier = {
					modifier = mpo_fascination_leap_modifier
					years = 4
				}
			}
		}
		nomad_yurt_increased_innovation_paiza_lvl_2 = {
			root = {
				add_character_modifier = {
					modifier = mpo_fascination_leap_modifier
					years = 6
				}
				if = {
					limit = {
						culture = {
							can_get_innovation_from = scope:merchant_origin.county.culture
						}
					}
					culture = {
						get_random_innovation_from = scope:merchant_origin.county.culture
					}
				}
			}
		}
		nomad_yurt_increased_innovation_paiza_lvl_3 = {
			root = {
				add_character_modifier = {
					modifier = mpo_fascination_leap_modifier
					years = 8
				}
				if = {
					limit = {
						culture = {
							can_get_innovation_from = scope:merchant_origin.county.culture
						}
					}
					culture = {
						get_random_innovation_from = scope:merchant_origin.county.culture
					}
				}
				if = {
					limit = {
						culture = {
							can_get_innovation_from = scope:merchant_origin.county.culture
						}
					}
					culture = {
						get_random_innovation_from = scope:merchant_origin.county.culture
					}
				}
			}
		}
	}

	root = {
		if = {
			limit = {
				NOT = {
					domicile ?= { has_domicile_building_or_higher = innovation_yurt_02 }
				}
			}
			add_character_modifier = {
				modifier = mpo_fascination_leap_modifier
				years = 2
			}
		}
	}

}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_paiza_innovation_reward_effect.

Events (2)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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