Scripted effect · Khans of the Steppe files
mpo_invalidating_settlement_contract_effect
mpo_invalidating_settlement_contract_effect = yesgame/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 128 (32 lines). No parameters.
mpo_invalidating_settlement_contract_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 128 of its file. It takes no parameters: mpo_invalidating_settlement_contract_effect = yes. The game's script calls it in 2 places, among them on_travel_plan_abort (on action) and on_travel_plan_cancel (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
What it does
- Depending on has variable:
- When has variable is nomadic migration contract 1: Event mpo_contract_events.0003
- When has variable is nomadic migration contract 2: Event mpo_contract_events.0013
- When has variable is nomadic migration contract 3: Event mpo_contract_events.0023
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
mpo_invalidating_settlement_contract_effect = {
switch = {
trigger = has_variable
nomadic_migration_contract_1 = {
random_character_active_contract = {
limit = {
has_task_contract_type = nomadic_migration_contract_1
}
save_scope_as = task_contract
}
trigger_event = { id = mpo_contract_events.0003 }
}
nomadic_migration_contract_2 = {
random_character_active_contract = {
limit = {
has_task_contract_type = nomadic_migration_contract_2
}
save_scope_as = task_contract
}
trigger_event = { id = mpo_contract_events.0013 }
}
nomadic_migration_contract_3 = {
random_character_active_contract = {
limit = {
has_task_contract_type = nomadic_migration_contract_3
}
save_scope_as = task_contract
}
trigger_event = { id = mpo_contract_events.0023 }
}
}
}As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_invalidating_settlement_contract_effect.
On actions (the game's own hooks) (2)
- on_travel_plan_abort
- on_travel_plan_cancel
Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.