CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_find_suitable_merchant_effect

mpo_find_suitable_merchant_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 1544 (245 lines). No parameters.

mpo_find_suitable_merchant_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1544 of its file. It takes no parameters: mpo_find_suitable_merchant_effect = yes. The game's script calls it in 1 place, among them mpo_decisions_events.2139 (event). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • 1 of 13 things will happen:
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens
    • 8% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
mpo_find_suitable_merchant_effect = {
	random_list = {
		1 = { #Merv
			trigger = {
				title:c_bukhara = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_bukhara.development_level
			}
			title:b_bukhara = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Nishapur
			trigger = {
				title:c_nishapur = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_nishapur.development_level
			}
			title:b_nishapur = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Khotan
			trigger = {
				title:c_khotan = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_khotan.development_level
			}
			title:b_khotan = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Wroclaw
			trigger = {
				title:c_breslau = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_breslau.development_level
			}
			title:b_breslau = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Krakow
			trigger = {
				title:c_krakowska = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_krakowska.development_level
			}
			title:b_krakow = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Novgorod
			trigger = {
				title:c_novgorod = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}
			}
			modifier = {
				add = title:c_novgorod.development_level
			}
			title:b_novgorod  = {
				save_scope_as = merchant_origin
			}
		}
		1 = { #Kyiv
			trigger = {
				title:c_kiev = {
					development_level >= 10
					NOT = {
						holder.top_liege = {
							government_has_flag = government_is_nomadic
						}
					}
				}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

The first 120 of its 245 lines; the rest is in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt from line 1544.

Where it is used

Every place in common/, events/ and history/ that calls mpo_find_suitable_merchant_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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