CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_confederation_join_defensive_war_effect

mpo_confederation_join_defensive_war_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4872 (20 lines). No parameters.

mpo_confederation_join_defensive_war_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4872 of its file. It takes no parameters: mpo_confederation_join_defensive_war_effect = yes. The game's script calls it in 1 place, among them on_war_started (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • scope:defender.confederation › Every confederation member:
    • Where:
      • Highest held Title is at least County Rank
      • NOT = { is_at_war_with = scope:defender }
      • NOT = { is_allied_to = scope:attacker }
      • NOT = { is_imprisoned_by = scope:defender }
      • NOT = { is_imprisoned_by = scope:attacker }
      • NOT = { is_defender_in_war = scope:war }
      • NOT = { is_attacker_in_war = scope:war }
    • scope:war:
      • add_defender = prev

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
mpo_confederation_join_defensive_war_effect = {
	scope:defender.confederation = {
		every_confederation_member = {
			limit = {
				highest_held_title_tier >= tier_county
				NOR = {
					is_at_war_with = scope:defender
					is_allied_to = scope:attacker
					is_imprisoned_by = scope:defender
					is_imprisoned_by = scope:attacker
					is_defender_in_war = scope:war
					is_attacker_in_war = scope:war
				}
			}
			scope:war = {
				add_defender = prev
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_confederation_join_defensive_war_effect.

On actions (the game's own hooks) (1)

  • on_war_started

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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