Scripted effect · Khans of the Steppe files
mpo_blood_brother_tooltip_recipient_effect
mpo_blood_brother_tooltip_recipient_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4283 (6 lines). No parameters.
mpo_blood_brother_tooltip_recipient_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4283 of its file. It takes no parameters: mpo_blood_brother_tooltip_recipient_effect = yes. The game's script calls it in 1 place, among them Blood of My Blood (event mpo_interactions_events.0006). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
set_relation_blood_brother = scope:actor- … became your Ally
- You got a Strong Hook (Blood Brother) on …
- … ots a Strong Hook (Blood Brother) on you
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
mpo_blood_brother_tooltip_recipient_effect = {
show_as_tooltip = { set_relation_blood_brother = scope:actor }
custom_tooltip = blood_brother_alliance_recipient_alliance_past_tt
custom_tooltip = blood_brother_recipient_gains_hook_past_tt
custom_tooltip = blood_brother_recipient_actor_hook_past_tt
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_blood_brother_tooltip_recipient_effect.
Events (1)
- Blood of My Blood
mpo_interactions_events.0006
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.