CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_add_golden_lineage_effect

mpo_add_golden_lineage_effect = yes

game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 8365 (115 lines). No parameters.

mpo_add_golden_lineage_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 8365 of its file. It takes no parameters: mpo_add_golden_lineage_effect = yes. The game's script calls it in 3 places, among them My Kurultai Speaks — For All the World! (event mpo_greatest_of_khans.0001), Rise of the … (event mpo_greatest_of_khans.0002) and Rise of the … (event mpo_greatest_of_khans.1001). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (115 lines of game script)
mpo_add_golden_lineage_effect = {
	add_trait = golden_lineage
	if = {
		limit = {
			OR = {
				has_realm_law = female_only_law
				has_realm_law = female_preference_law
			}
		}
		every_child = {
			custom = descendants_gain_golden_lineage_female
			limit = {
				NOT = { has_trait = golden_lineage }
			}
			add_trait = golden_lineage
			if = {
				limit = {
					is_female = yes
				}
				every_child = {
					limit = {
						NOT = { has_trait = golden_lineage }
					}
					add_trait = golden_lineage
					if = {
						limit = {
							is_female = yes
						}
						every_child = {
							limit = {
								NOT = { has_trait = golden_lineage }
							}
							add_trait = golden_lineage
							if = {
								limit = {
									is_female = yes
								}
								every_child = {
									limit = {
										NOT = { has_trait = golden_lineage }
									}
									add_trait = golden_lineage
									if = {
										limit = {
											is_female = yes
										}
										every_child = {
											limit = {
												NOT = { has_trait = golden_lineage }
											}
											add_trait = golden_lineage
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
	else = {
		every_child = {
			custom = descendants_gain_golden_lineage_male
			limit = {
				NOT = { has_trait = golden_lineage }
			}
			add_trait = golden_lineage
			if = {
				limit = {
					is_male = yes
				}
				every_child = {
					limit = {
						NOT = { has_trait = golden_lineage }
					}
					add_trait = golden_lineage
					if = {
						limit = {
							is_male = yes
						}
						every_child = {
							limit = {
								NOT = { has_trait = golden_lineage }
							}
							add_trait = golden_lineage
							if = {
								limit = {
									is_male = yes
								}
								every_child = {
									limit = {
										NOT = { has_trait = golden_lineage }
									}
									add_trait = golden_lineage
									if = {
										limit = {
											is_male = yes
										}
										every_child = {
											limit = {
												NOT = { has_trait = golden_lineage }
											}
											add_trait = golden_lineage
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_add_golden_lineage_effect.

Events (3)

Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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