Scripted effect
mp_pause_travel_plan
mp_pause_travel_plan = yesgame/common/scripted_effects/00_travel_effects.txt, line 1 (7 lines). No parameters.
mp_pause_travel_plan is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: mp_pause_travel_plan = yes. The game's script calls it in 1 place, among them Danger: Runaway or Lost? (event travel_danger_events.1013). Patch 1.20.1.2, from game/common/scripted_effects/00_travel_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
mp_pause_travel_plan = {
hidden_effect = {
current_travel_plan ?= {
pause_travel_plan_mp = yes
}
}
}As written in game/common/scripted_effects/00_travel_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mp_pause_travel_plan.
Events (1)
- Danger: Runaway or Lost?
travel_danger_events.1013
Source: game/common/scripted_effects/00_travel_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.