CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

mp_pause_travel_plan

mp_pause_travel_plan = yes

game/common/scripted_effects/00_travel_effects.txt, line 1 (7 lines). No parameters.

mp_pause_travel_plan is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: mp_pause_travel_plan = yes. The game's script calls it in 1 place, among them Danger: Runaway or Lost? (event travel_danger_events.1013). Patch 1.20.1.2, from game/common/scripted_effects/00_travel_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
mp_pause_travel_plan = {
	hidden_effect = {
		current_travel_plan ?= {
			pause_travel_plan_mp = yes
		}
	}
}

As written in game/common/scripted_effects/00_travel_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mp_pause_travel_plan.

Events (1)

Source: game/common/scripted_effects/00_travel_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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