Scripted effect
mongol_invasion_county_looting_chance_effect
mongol_invasion_county_looting_chance_effect = yesgame/common/scripted_effects/00_war_effects.txt, line 2556 (52 lines). No parameters.
mongol_invasion_county_looting_chance_effect is a scripted effect in Crusader Kings III, written at line 2556 of its file. It takes no parameters: mongol_invasion_county_looting_chance_effect = yes. The game's script calls it in 1 place, among them Mongol Realm Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
If
NOT = { holder = scope:attacker }
Then
- …% chance of › scope:attacker:
If
scope:county.development_level >= 1
Then
add_gold = { add = scope:county.development_level multiply = 5 }
- If dread less than 150: Dread +2
- scope:county.holder › scope:county:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
mongol_invasion_county_looting_chance_effect = {
save_temporary_scope_as = county
if = {
limit = {
NOR = {
exists = var:looted_by_mongols
holder = scope:attacker
}
}
random = {
chance = scope:attacker.martial
# Each County should only be devastated once
set_variable = {
name = looted_by_mongols
value = yes
}
# Send a message (and gold!) to the Mongol Emperor
scope:attacker = {
send_interface_message = {
type = event_war_bad
title = mongols_sieged_county.t
left_icon = scope:county.holder
right_icon = scope:county
if = {
limit = {
scope:county.development_level >= 1
}
add_gold = {
add = scope:county.development_level
multiply = 5
}
}
if = {
limit = { dread < 150 }
add_dread = 2
}
}
save_scope_as = mongol_emperor
# Send a message to the County's owner
scope:county.holder = {
send_interface_message = {
type = event_war_bad
title = mongols_sieged_county.t
left_icon = scope:mongol_emperor
right_icon = scope:county
scope:county = { mongols_devastate_county_effect = yes }
}
}
}
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mongol_invasion_county_looting_chance_effect.
Casus belli (1)
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.