Scripted effect
mongol_breakup_purge_mongolia_exclaves_effect
mongol_breakup_purge_mongolia_exclaves_effect = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 12021 (661 lines). No parameters.
mongol_breakup_purge_mongolia_exclaves_effect is a scripted effect in Crusader Kings III, written at line 12021 of its file. It takes no parameters: mongol_breakup_purge_mongolia_exclaves_effect = yes. The game's script calls it in 1 place, among them mongol_invasion.3200 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
What it does
- Their capital province’s county › Every connected county:
invert = yesmax_naval_distance = 2000allow_one_county_land_gap = yes
while = { … }- Every in list:
- Only some of them (the filter is in the script below)
- Their holder:
change_liege = { liege = primary_title.empire.holder change = scope:change }- Every realm county:
remove_from_list = disconnected_counties
- Every in list:
- Only some of them (the filter is in the script below)
- Their holder:
change_liege = { liege = primary_title.empire.holder change = scope:change }- Every realm county:
remove_from_list = disconnected_counties
- Every in list:
- Only some of them (the filter is in the script below)
- Their holder:
change_liege = { liege = primary_title.empire.holder change = scope:change }- Every realm county:
remove_from_list = disconnected_counties
- Every in list:
- Where:
- Their empire’s holder:
One of these
is_in_list = selected_mongol_heirsor
Their primary title is Mongolia
One of these
holder.top_liege = scope:mongol_exclaves_targetor
holder = scope:mongol_exclaves_target
- Their empire’s holder:
- Every pool character:
- Where:
is_available_adult = yes
province = scope:county_of_origin.title_province
- Where:
- Every pool character:
- Where:
is_available_adult = yes
province = scope:county_of_origin.holder.capital_province
- Where:
- One random in list:
- Where:
is_available_adult = yeshas_claim_on = scope:county_of_origin- Their faith:
has_dominant_ruling_gender = prev
- Every in list:
- Where:
One of these
holder.top_liege = scope:mongol_exclaves_targetor
holder = scope:mongol_exclaves_target
is_connected_to = { target = scope:county_of_origin }NOT = { is_connected_to = { target = scope:mongol_exclaves_target.capital_province.county } }
- Gains the … Title (new county holder)
- Where:
change_liege = { liege = primary_title.empire.holder change = scope:change }If
- Government is Nomadic
domicile.domicile_culture != scope:new_county_holder.capital_county.culture
Then
- Their domicile:
set_domicile_culture = scope:new_county_holder.capital_county.culture
If
- Government is Nomadic
domicile.domicile_rite != scope:new_county_holder.capital_county.rite
Then
- Their domicile:
set_domicile_rite = scope:new_county_holder.capital_county.rite
- If gold less than 500: They gets +500
- Where:
remove_from_list = disconnected_counties
- Where:
- Every in list:
- Where:
holder.primary_title.tier = tier_kingdomNone of these
holder = scope:mongol_exclaves_target- Their holder › Any sub realm title:
- Title tier exactly County
NOT = { is_in_list = disconnected_counties }
- Their holder:
becomes_independent = { change = scope:change }
- Where:
- Every in list:
- Where:
holder.primary_title.tier = tier_duchyNone of these
holder = scope:mongol_exclaves_target- Their holder › Any sub realm title:
- Title tier exactly County
NOT = { is_in_list = disconnected_counties }
- Their holder:
becomes_independent = { change = scope:change }
- Where:
- Every in list:
- Where:
holder.primary_title.tier = tier_countyNone of these
holder = scope:mongol_exclaves_target- Their holder › Any sub realm title:
- Title tier exactly County
NOT = { is_in_list = disconnected_counties }
- Their holder:
becomes_independent = { change = scope:change }
- Where:
- Every in list:
- Where:
One of these
holder.top_liege = scope:mongol_exclaves_targetor
holder = scope:mongol_exclaves_target
- Every pool character:
- Where:
is_available_adult = yes
province = scope:county_of_origin.title_province
- Where:
- Every pool character:
- Where:
is_available_adult = yes
province = scope:county_of_origin.holder.capital_province
- Where:
- One random in list:
- Where:
is_available_adult = yeshas_claim_on = scope:county_of_origin- Their faith:
has_dominant_ruling_gender = prev
- Every in list: … (more in the script below)
- … (more in the script below)
- Where:
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mongol_breakup_purge_mongolia_exclaves_effect = {
save_scope_as = mongol_exclaves_target
capital_province.county = {
every_connected_county = { # Start off by making a list of all disconnected Counties
invert = yes
max_naval_distance = 2000
allow_one_county_land_gap = yes
add_to_list = disconnected_counties
}
}
every_in_list = {
list = disconnected_counties
limit = {
any_connected_county = {
NOT = { is_in_list = disconnected_counties }
max_naval_distance = 2000
}
}
add_to_list = cull_naval_connection_counties
}
while = {
limit = {
any_in_list = {
list = cull_naval_connection_counties
}
}
random_in_list = {
list = cull_naval_connection_counties
save_scope_as = cull_origin_county
every_connected_county = {
remove_from_list = cull_naval_connection_counties
remove_from_list = disconnected_counties
}
remove_from_list = cull_naval_connection_counties
remove_from_list = disconnected_counties
}
}
every_in_list = {
list = disconnected_counties
limit = {
target_is_de_jure_liege_or_above = scope:mongol_exclaves_target.primary_title
}
add_to_list = cull_de_jure_connection_counties
}
while = {
limit = {
any_in_list = {
list = cull_de_jure_connection_counties
}
}
random_in_list = {
list = cull_de_jure_connection_counties
save_scope_as = cull_origin_county
every_connected_county = {
remove_from_list = cull_de_jure_connection_counties
remove_from_list = disconnected_counties
}
remove_from_list = cull_de_jure_connection_counties
remove_from_list = disconnected_counties
}
}
#Make them vassals if they are de jure vassals of another successor
every_in_list = { # Transfer Kings first
list = disconnected_counties
limit = {
holder.primary_title = {
tier = tier_kingdom
empire.holder ?= {
OR = {
is_in_list = selected_mongol_heirs
primary_title = title:e_mongolia
}
NOT = {
this = scope:mongol_exclaves_target
}
}
}
NOR = {
holder = scope:mongol_exclaves_target
holder = {
any_sub_realm_title = {
tier = tier_county
NOT = { is_in_list = disconnected_counties }
}
}
}
}
holder = {
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = no
}
change_liege = {
liege = primary_title.empire.holder
change = scope:change
}
resolve_title_and_vassal_change = scope:change
every_realm_county = {
limit = {
is_in_list = disconnected_counties
}
remove_from_list = disconnected_counties
}
}
}
every_in_list = { # Transfer Dukes second
list = disconnected_countiesAs written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
The first 120 of its 661 lines; the rest is in game/common/scripted_effects/00_mongol_invasion_effects.txt from line 12021.
Where it is used
Every place in common/, events/ and history/ that calls mongol_breakup_purge_mongolia_exclaves_effect.
Events (1)
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.