CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

mongol_breakup_purge_mongolia_exclaves_effect

mongol_breakup_purge_mongolia_exclaves_effect = yes

game/common/scripted_effects/00_mongol_invasion_effects.txt, line 12021 (661 lines). No parameters.

mongol_breakup_purge_mongolia_exclaves_effect is a scripted effect in Crusader Kings III, written at line 12021 of its file. It takes no parameters: mongol_breakup_purge_mongolia_exclaves_effect = yes. The game's script calls it in 1 place, among them mongol_invasion.3200 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.

What it does

  • Their capital province’s county › Every connected county:
    • invert = yes
    • max_naval_distance = 2000
    • allow_one_county_land_gap = yes
  • while = { … }
  • Every in list:
    • Only some of them (the filter is in the script below)
    • Their holder:
      • change_liege = { liege = primary_title.empire.holder change = scope:change }
      • Every realm county:
        • remove_from_list = disconnected_counties
  • Every in list:
    • Only some of them (the filter is in the script below)
    • Their holder:
      • change_liege = { liege = primary_title.empire.holder change = scope:change }
      • Every realm county:
        • remove_from_list = disconnected_counties
  • Every in list:
    • Only some of them (the filter is in the script below)
    • Their holder:
      • change_liege = { liege = primary_title.empire.holder change = scope:change }
      • Every realm county:
        • remove_from_list = disconnected_counties
  • Every in list:
    • Where:
      • Their empire’s holder:
        • One of these

          • is_in_list = selected_mongol_heirs
          • or

            Their primary title is Mongolia
      • One of these

        • holder.top_liege = scope:mongol_exclaves_target
        • or

          holder = scope:mongol_exclaves_target
    • Every pool character:
    • Every pool character:
      • Where:
      • province = scope:county_of_origin.holder.capital_province
    • If

      Then

      • create_character = { … }
    • One random in list:
      • Where:
        • is_available_adult = yes
        • has_claim_on = scope:county_of_origin
        • Their faith:
          • has_dominant_ruling_gender = prev
      • Every in list:
        • Where:
          • One of these

            • holder.top_liege = scope:mongol_exclaves_target
            • or

              holder = scope:mongol_exclaves_target
          • is_connected_to = { target = scope:county_of_origin }
          • NOT = { is_connected_to = { target = scope:mongol_exclaves_target.capital_province.county } }
        • Gains the … Title (new county holder)
      • change_liege = { liege = primary_title.empire.holder change = scope:change }
      • If

        • Government is Nomadic
        • domicile.domicile_culture != scope:new_county_holder.capital_county.culture

        Then

        • Their domicile:
          • set_domicile_culture = scope:new_county_holder.capital_county.culture
      • If

        • Government is Nomadic
        • domicile.domicile_rite != scope:new_county_holder.capital_county.rite

        Then

        • Their domicile:
          • set_domicile_rite = scope:new_county_holder.capital_county.rite
      • If gold less than 500: They gets +500
    • remove_from_list = disconnected_counties
  • Every in list:
    • Where:
      • holder.primary_title.tier = tier_kingdom
      • None of these

        • holder = scope:mongol_exclaves_target
        • Their holder › Any sub realm title:
          • Title tier exactly County
          • NOT = { is_in_list = disconnected_counties }
    • Their holder:
      • becomes_independent = { change = scope:change }
  • Every in list:
    • Where:
      • holder.primary_title.tier = tier_duchy
      • None of these

        • holder = scope:mongol_exclaves_target
        • Their holder › Any sub realm title:
          • Title tier exactly County
          • NOT = { is_in_list = disconnected_counties }
    • Their holder:
      • becomes_independent = { change = scope:change }
  • Every in list:
    • Where:
      • holder.primary_title.tier = tier_county
      • None of these

        • holder = scope:mongol_exclaves_target
        • Their holder › Any sub realm title:
          • Title tier exactly County
          • NOT = { is_in_list = disconnected_counties }
    • Their holder:
      • becomes_independent = { change = scope:change }
  • Every in list:
    • Where:
      • One of these

        • holder.top_liege = scope:mongol_exclaves_target
        • or

          holder = scope:mongol_exclaves_target
    • Every pool character:
    • Every pool character:
      • Where:
      • province = scope:county_of_origin.holder.capital_province
    • If

      Then

      • create_character = { … }
    • One random in list:
      • Where:
        • is_available_adult = yes
        • has_claim_on = scope:county_of_origin
        • Their faith:
          • has_dominant_ruling_gender = prev
      • Every in list: … (more in the script below)
      • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
mongol_breakup_purge_mongolia_exclaves_effect = {
	save_scope_as = mongol_exclaves_target

	capital_province.county = {
		every_connected_county = { # Start off by making a list of all disconnected Counties
			invert = yes
			max_naval_distance = 2000
			allow_one_county_land_gap = yes
			add_to_list = disconnected_counties
		}
	}
	
	every_in_list = {
		list = disconnected_counties
		
		limit = {
			any_connected_county = {
				NOT = { is_in_list = disconnected_counties }
				max_naval_distance = 2000
			}
		}
		add_to_list = cull_naval_connection_counties
	}
	
	while = {
		limit = {
			any_in_list = {
				list = cull_naval_connection_counties
			}
		}
		random_in_list = {
			list = cull_naval_connection_counties
			
			save_scope_as = cull_origin_county
			
			every_connected_county = {
				remove_from_list = cull_naval_connection_counties
				remove_from_list = disconnected_counties
			}
			remove_from_list = cull_naval_connection_counties
			remove_from_list = disconnected_counties
		}
	}
	
	every_in_list = {
		list = disconnected_counties
		
		limit = {
			target_is_de_jure_liege_or_above = scope:mongol_exclaves_target.primary_title
		}
		add_to_list = cull_de_jure_connection_counties
	}
	
	while = {
		limit = {
			any_in_list = {
				list = cull_de_jure_connection_counties
			}
		}
		random_in_list = {
			list = cull_de_jure_connection_counties
			
			save_scope_as = cull_origin_county
			
			every_connected_county = {
				remove_from_list = cull_de_jure_connection_counties
				remove_from_list = disconnected_counties
			}
			remove_from_list = cull_de_jure_connection_counties
			remove_from_list = disconnected_counties
		}
	}
	#Make them vassals if they are de jure vassals of another successor
	every_in_list = { # Transfer Kings first
		list = disconnected_counties
		
		limit = {
			holder.primary_title = {
				tier = tier_kingdom
				empire.holder ?= {
					OR = {
						is_in_list = selected_mongol_heirs
						primary_title = title:e_mongolia
					}
					NOT = {
						this = scope:mongol_exclaves_target
					}
				}
			}
			NOR = {
				holder = scope:mongol_exclaves_target
				holder = {
					any_sub_realm_title = {
						tier = tier_county
						NOT = { is_in_list = disconnected_counties }
					}
				}
			}
		}
		holder = {
			create_title_and_vassal_change = {
				type = swear_fealty
				save_scope_as = change
				add_claim_on_loss = no
			}
			change_liege = {
				liege = primary_title.empire.holder
				change = scope:change
			}
			resolve_title_and_vassal_change = scope:change
			every_realm_county = {
				limit = {
					is_in_list = disconnected_counties
				}
				remove_from_list = disconnected_counties
			}
		}
	}
	every_in_list = { # Transfer Dukes second
		list = disconnected_counties

As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.

The first 120 of its 661 lines; the rest is in game/common/scripted_effects/00_mongol_invasion_effects.txt from line 12021.

Where it is used

Every place in common/, events/ and history/ that calls mongol_breakup_purge_mongolia_exclaves_effect.

Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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