Scripted effect
monastic_lifestyle_xp_yearly_gain_effect
monastic_lifestyle_xp_yearly_gain_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 1395 (105 lines). No parameters.
monastic_lifestyle_xp_yearly_gain_effect is a scripted effect in Crusader Kings III, written at line 1395 of its file. It takes no parameters: monastic_lifestyle_xp_yearly_gain_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
- If has the Trait: Erudite Oracle:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp }
- Else, if has the Trait: Mastermind Philosopher:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.9 }
- Else, if has the Trait: Astute Intellectual:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.8 }
- Else, if has the Trait: Insightful Thinker:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.7 }
- Else, if has the Trait: Conscientious Scribe:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.6 }
- Otherwise:
add_learning_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.3 }
- If has the Trait: Golden Sovereign:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.8 }
- Else, if has the Trait: Midas Touched:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.7 }
- Else, if has the Trait: Fortune Builder:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.6 }
- Else, if has the Trait: Thrifty Clerk:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.5 }
- Else, if has the Trait: Indulgent Wastrel:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.4 }
- Otherwise:
add_stewardship_lifestyle_xp = { value = medium_lifestyle_xp multiply = 0.2 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (105 lines of game script)
monastic_lifestyle_xp_yearly_gain_effect = {
if = {
limit = {
has_trait = education_learning_5
}
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
}
}
else_if = {
limit = {
has_trait = education_learning_4
}
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.9
}
}
else_if = {
limit = {
has_trait = education_learning_3
}
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.8
}
}
else_if = {
limit = {
has_trait = education_learning_2
}
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.7
}
}
else_if = {
limit = {
has_trait = education_learning_1
}
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.6
}
}
else = {
add_learning_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.3
}
}
#Stewardship
if = {
limit = {
has_trait = education_stewardship_5
}
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.8
}
}
else_if = {
limit = {
has_trait = education_stewardship_4
}
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.7
}
}
else_if = {
limit = {
has_trait = education_stewardship_3
}
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.6
}
}
else_if = {
limit = {
has_trait = education_stewardship_2
}
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.5
}
}
else_if = {
limit = {
has_trait = education_stewardship_1
}
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.4
}
}
else = {
add_stewardship_lifestyle_xp = {
value = medium_lifestyle_xp
multiply = 0.2
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls monastic_lifestyle_xp_yearly_gain_effect.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.