CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

monastic_education_boost_effect

monastic_education_boost_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 3547 (56 lines). No parameters.

monastic_education_boost_effect is a scripted effect in Crusader Kings III, written at line 3547 of its file. It takes no parameters: monastic_education_boost_effect = yes. The game's script calls it in 5 places, among them Coming of Age (event coming_of_age.0001), Coming of Age (event coming_of_age.0002) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

What it does

  • If

    • Their court owner: Their government has the government is monastic holy order flag

    Then

    • If

      • has_focus = education_stewardship

      Then

      • 1 of 3 things will happen:
        • 10%: Nothing else happens
        • 70%: Nothing else happens
        • 20%: Nothing else happens

      Else if

      • has_focus = education_learning

      Then

      • 1 of 3 things will happen:
        • 5%: Nothing else happens
        • 45%: Nothing else happens
        • 50%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (56 lines of game script)
monastic_education_boost_effect = {
	if = {
		limit = {
			court_owner ?= {
				government_has_flag = government_is_monastic_holy_order
			}
		}
		
		if = {
			limit = { has_focus = education_stewardship }
			random_list = {
				10 = { # Small chance for a GREAT boost
					change_variable = {
						name = education_stewardship_variable
						add = 4
					}
				}
				70 = {
					change_variable = {
						name = education_stewardship_variable
						add = 3
					}
				}
				20 = {
					change_variable = {
						name = education_stewardship_variable
						add = 2
					}
				}
			}
		}
		else_if = {
			limit = { has_focus = education_learning }
			random_list = {
				5 = { # Small chance for a GREAT boost
					change_variable = {
						name = education_learning_variable
						add = 4
					}
				}
				45 = {
					change_variable = {
						name = education_learning_variable
						add = 3
					}
				}
				50 = {
					change_variable = {
						name = education_learning_variable
						add = 2
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls monastic_education_boost_effect.

Events (5)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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