Scripted effect
modify_all_participants_fame_values_crusading_claim
modify_all_participants_fame_values_crusading_claim = { FAME_BASE = … LOSER = … LOSER_ALLY_FAME_SCALE = … LOSER_FAME_SCALE = … WINNER = … WINNER_ALLY_FAME_SCALE = … WINNER_FAME_SCALE = … }game/common/scripted_effects/00_casus_belli_effects.txt, line 163 (41 lines). Parameters: $FAME_BASE$, $LOSER$, $LOSER_ALLY_FAME_SCALE$, $LOSER_FAME_SCALE$, $WINNER$, $WINNER_ALLY_FAME_SCALE$, $WINNER_FAME_SCALE$.
modify_all_participants_fame_values_crusading_claim is a scripted effect in Crusader Kings III, written at line 163 of its file. A call passes 7 parameters: FAME_BASE, LOSER, LOSER_ALLY_FAME_SCALE, LOSER_FAME_SCALE, WINNER, WINNER_ALLY_FAME_SCALE and WINNER_FAME_SCALE. The game's script calls it in 1 place, among them Crusader War for Imperial Claim (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_casus_belli_effects.txt.
What it does
If
$WINNER$ = scope:attacker
Then
scope:attacker:add_prestige_experience = { value = $FAME_BASE$ multiply = $WINNER_FAME_SCALE$ }
Otherwise
scope:defender:add_prestige = { value = $FAME_BASE$ multiply = $WINNER_FAME_SCALE$ }
modify_allies_of_participants_fame_values_crusading_claim = { … }$LOSER$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
modify_all_participants_fame_values_crusading_claim = {
# Give the winner the appropriate type & amount of 'fame' (prestige or piety).
if = {
# If the attacker is the winner, we only award fame *experience* instead of actual fame currency.
limit = {
$WINNER$ = scope:attacker
}
scope:attacker = {
add_prestige_experience = {
value = $FAME_BASE$
multiply = $WINNER_FAME_SCALE$
}
}
}
else = {
# Gain prestige for winning all other defensive wars.
scope:defender = {
add_prestige = {
value = $FAME_BASE$
multiply = $WINNER_FAME_SCALE$
}
}
}
# Award the appropriate type & amount of 'fame' to the allies of both primary participants.
modify_allies_of_participants_fame_values_crusading_claim = {
WINNER = $WINNER$
FAME_BASE = $FAME_BASE$
WINNER_ALLY_FAME_SCALE = $WINNER_ALLY_FAME_SCALE$
LOSER_ALLY_FAME_SCALE = $LOSER_ALLY_FAME_SCALE$
}
# All other war types cost Prestige from the loser.
$LOSER$ = {
add_prestige = {
value = $FAME_BASE$
multiply = $LOSER_FAME_SCALE$
}
}
}As written in game/common/scripted_effects/00_casus_belli_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls modify_all_participants_fame_values_crusading_claim.
Casus belli (1)
Source: game/common/scripted_effects/00_casus_belli_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.