Scripted effect
military_order_yearly_trait_gain_effect
military_order_yearly_trait_gain_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 1553 (59 lines). No parameters.
military_order_yearly_trait_gain_effect is a scripted effect in Crusader Kings III, written at line 1553 of its file. It takes no parameters: military_order_yearly_trait_gain_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
- If their primary title is Knights of St. Lazarus › 10% chance of › One random in list: Gains the Trait Leper
If
- Their primary title:
One of these
this = title:d_knights_of_st_lazarusor
this = title:d_knights_hospitalleror
this = title:d_knights_of_the_tau
Then
- Every Courtier:
- Where: Has the Trait: Novice Physician
- Novice Physician experience changes
- 50% chance of › One courtier, picked in order:
- Where: Does not have the Trait: Novice Physician
- Gains the Trait Novice Physician
- Their primary title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (59 lines of game script)
military_order_yearly_trait_gain_effect = {
#Lazarites might gain a little leprosy...
if = {
limit = {
primary_title = title:d_knights_of_st_lazarus
}
random = {
chance = 10
if = {
limit = {
NOT = { has_trait = leper }
}
add_to_list = lazarists
}
every_courtier = {
limit = {
NOT = { has_trait = leper }
}
}
random_in_list = {
list = lazarists
add_trait = leper
}
}
}
#Hospital orders gain physician trait XP
if = {
limit = {
primary_title = {
OR = {
this = title:d_knights_of_st_lazarus
this = title:d_knights_hospitaller
this = title:d_knights_of_the_tau
}
}
}
every_courtier = {
limit = {
has_trait = lifestyle_physician
}
add_trait_xp = {
trait = lifestyle_physician
value = { 1 10 }
}
}
random = {
chance = 50
ordered_courtier = {
order_by = learning
limit = {
NOT = {
has_trait = lifestyle_physician
}
}
add_trait = lifestyle_physician
}
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls military_order_yearly_trait_gain_effect.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.