Scripted effect
military_order_lifestyle_xp_yearly_gain_effect
military_order_lifestyle_xp_yearly_gain_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 1500 (52 lines). No parameters.
military_order_lifestyle_xp_yearly_gain_effect is a scripted effect in Crusader Kings III, written at line 1500 of its file. It takes no parameters: military_order_lifestyle_xp_yearly_gain_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
- If has the Trait: Exalted Warlord:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp }
- Else, if has the Trait: Brilliant Strategist:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp multiply = 0.9 }
- Else, if has the Trait: Skilled Tactician:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp multiply = 0.8 }
- Else, if has the Trait: Tough Soldier:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp multiply = 0.7 }
- Else, if has the Trait: Misguided Warrior:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp multiply = 0.6 }
- Otherwise:
add_martial_lifestyle_xp = { value = minor_lifestyle_xp multiply = 0.3 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
military_order_lifestyle_xp_yearly_gain_effect = {
if = {
limit = {
has_trait = education_martial_5
}
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
}
}
else_if = {
limit = {
has_trait = education_martial_4
}
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
multiply = 0.9
}
}
else_if = {
limit = {
has_trait = education_martial_3
}
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
multiply = 0.8
}
}
else_if = {
limit = {
has_trait = education_martial_2
}
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
multiply = 0.7
}
}
else_if = {
limit = {
has_trait = education_martial_1
}
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
multiply = 0.6
}
}
else = {
add_martial_lifestyle_xp = {
value = minor_lifestyle_xp
multiply = 0.3
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls military_order_lifestyle_xp_yearly_gain_effect.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.