Scripted effect · Khans of the Steppe files
migration_settle_down_obedient_vassal_effect
migration_settle_down_obedient_vassal_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 226 (39 lines). No parameters.
migration_settle_down_obedient_vassal_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 226 of its file. It takes no parameters: migration_settle_down_obedient_vassal_effect = yes. The game's script calls it in 2 places, among them migration_fitting_vassal_lands_effect (scripted effect) and migration_title_and_vassal_change_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- Gains the … Title (current vassal)
set_county_culture = scope:current_vassal.domicile.domicile_cultureset_county_rite = scope:current_vassal.domicile.domicile_ritescope:current_vassal:change_liege = { liege = scope:actor change = scope:change4 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
migration_settle_down_obedient_vassal_effect = {
scope:actor = {
ordered_in_list = {
variable = obedient_vassals
order_by = {
value = 1
domicile ?= {
add = herd
}
}
limit = {
is_landed = no
}
save_scope_as = current_vassal
add_to_list = settled_vassal
}
remove_list_variable = {
name = obedient_vassals
target = scope:current_vassal
}
}
change_title_holder = {
holder = scope:current_vassal
change = scope:change4
}
set_variable = {
name = migration_previous_culture
years = 5
value = culture
}
set_county_culture = scope:current_vassal.domicile.domicile_culture
set_county_rite = scope:current_vassal.domicile.domicile_rite
scope:current_vassal = {
change_liege = {
liege = scope:actor
change = scope:change4
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls migration_settle_down_obedient_vassal_effect.
Scripted effects (2)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.