CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

meritocratic_assign_completed_exams_based_on_merit_effect

meritocratic_assign_completed_exams_based_on_merit_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 3285 (34 lines). No parameters.

meritocratic_assign_completed_exams_based_on_merit_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3285 of its file. It takes no parameters: meritocratic_assign_completed_exams_based_on_merit_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
meritocratic_assign_completed_exams_based_on_merit_effect = {
	if = {
		limit = {
			merit >= duchy_starting_merit_value
		}
		add_character_flag = passed_provincial_exam
		add_character_modifier = {
			modifier = tgp_passed_provincial_exam_modifier
		}
	}
	# Everyone else have a chance to having passed the provincial exams
	else = {
		if = { # The AI has a chance to start with having passed the provincial exams
			limit = {
				is_ai = yes
			}
			random = {
				chance = {
					value = 40
					if = {
						limit = {
							is_ruler = yes
						}
						add = 20
					}
				}
				add_character_flag = passed_provincial_exam
				add_character_modifier = {
					modifier = tgp_passed_provincial_exam_modifier
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls meritocratic_assign_completed_exams_based_on_merit_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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