Scripted effect · Wandering Nobles files
merge_aquitaine_effect
merge_aquitaine_effect = { PRIMARY = … SECONDARY = … TEXT = … }game/common/scripted_effects/08_bp3_effects.txt, line 904 (66 lines). Parameters: $PRIMARY$, $SECONDARY$, $TEXT$.
merge_aquitaine_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 904 of its file. A call passes 3 parameters: PRIMARY, SECONDARY and TEXT. The game's script calls it in 1 place, among them France as One (decision). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- $PRIMARY$ › Every in de jure hierarchy:
- Where: Title tier less than Kingdom
- Their holder:
- Gains 20 Opinion of you (-1.20/year) (Rightful Liege)
- $SECONDARY$ › Every in de jure hierarchy:
- Where: Title tier exactly County
- The Cultural Acceptance decreases by 25%
destroy_title = title:$SECONDARY$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (66 lines of game script)
merge_aquitaine_effect = {
title:$PRIMARY$ = {
save_scope_as = rightful_title
every_in_de_jure_hierarchy = {
custom = merge_aquitaine_decision_vassal_$TEXT$
limit = {
tier < tier_kingdom
}
holder ?= {
if = {
limit = {
NOR = {
is_in_list = merge_aquitaine_list
this = root
}
}
add_opinion = {
modifier = rightful_king_opinion
target = root
opinion = 20
}
add_to_temporary_list = merge_aquitaine_list
}
}
custom_tooltip = merge_aquitaine_opinion
}
}
title:$SECONDARY$ = {
save_scope_as = destroyed_title
every_in_de_jure_hierarchy = {
custom = merge_aquitane_culture_tooltip_$TEXT$
limit = {
tier = tier_county
}
hidden_effect = {
culture ?= {
if = {
limit = {
NOR = {
is_in_list = merge_aquitaine_cultures
this = root.culture
any_parent_culture_or_above = { this = root.culture }
}
}
change_cultural_acceptance = {
target = root.culture
value = -25
desc = cultural_acceptance_merge_aquitaine
}
add_to_list = merge_aquitaine_cultures
}
}
}
custom_tooltip = merge_aquitaine_culture_tooltip
}
every_in_de_jure_hierarchy = {
custom = merge_aquitaine_decision_tooltip_$TEXT$
limit = {
tier = tier_duchy
}
hidden_effect = { set_de_jure_liege_title = title:$PRIMARY$ }
custom_tooltip = merge_aquitaine_decision_tooltip_2_$TEXT$
}
}
destroy_title = title:$SECONDARY$
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls merge_aquitaine_effect.
Decisions (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.