Scripted effect
medicine_2050_b_success_effect
medicine_2050_b_success_effect = yesgame/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1312 (4 lines). No parameters.
medicine_2050_b_success_effect is a scripted effect in Crusader Kings III, written at line 1312 of its file. It takes no parameters: medicine_2050_b_success_effect = yes. The game's script calls it in 2 places, among them Bleeding Out (event learning_medicine.2050) and Bleeding Out (event learning_medicine.2053). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
medicine_2050_b_success_effect = {
add_learning_lifestyle_xp = major_lifestyle_xp
medicine_2050_soldier_saving_effect = yes
}As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls medicine_2050_b_success_effect.
Events (2)
- Bleeding Out
learning_medicine.2050 - Bleeding Out
learning_medicine.2053
Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.