CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

medicine_2050_b_failure_effect

medicine_2050_b_failure_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1296 (15 lines). No parameters.

medicine_2050_b_failure_effect is a scripted effect in Crusader Kings III, written at line 1296 of its file. It takes no parameters: medicine_2050_b_failure_effect = yes. The game's script calls it in 2 places, among them Bleeding Out (event learning_medicine.2050) and Bleeding Out (event learning_medicine.2054). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • scope:soldier:
    • death = { death_reason = death_treatment killer = root }
  • If ai compassion more than 0: Stress and fulfillment impact: +20, and by trait: Compassionate +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
medicine_2050_b_failure_effect = {
	scope:soldier = {
		death = {
			death_reason = death_treatment
			killer = root
		}
	}
	if = {
		limit = { ai_compassion > 0 }
		stress_and_fulfillment_impact = {
			base = minor_stress_impact_gain
			compassionate = minor_stress_impact_gain
		}
	}
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls medicine_2050_b_failure_effect.

Events (2)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?