CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

medicine_2050_a_success_effect

medicine_2050_a_success_effect = yes

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 1272 (8 lines). No parameters.

medicine_2050_a_success_effect is a scripted effect in Crusader Kings III, written at line 1272 of its file. It takes no parameters: medicine_2050_a_success_effect = yes. The game's script calls it in 2 places, among them Bleeding Out (event learning_medicine.2050) and Bleeding Out (event learning_medicine.2051). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
medicine_2050_a_success_effect = {
	if = {
		limit = { NOT = { has_relation_friend = scope:helper } }
		set_relation_friend = { reason = friend_saved_life_together target = scope:helper }
	}
	add_learning_lifestyle_xp = minor_lifestyle_xp
	medicine_2050_soldier_saving_effect = yes
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls medicine_2050_a_success_effect.

Events (2)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?