Scripted effect
marry_spouse_1_dominant
marry_spouse_1_dominant = { SPOUSE_1 = … SPOUSE_2 = … }game/common/scripted_effects/00_marriage_effects.txt, line 71 (11 lines). Parameters: $SPOUSE_1$, $SPOUSE_2$.
marry_spouse_1_dominant is a scripted effect in Crusader Kings III, written at line 71 of its file. A call passes 2 parameters: SPOUSE_1 and SPOUSE_2. The game's script calls it in 3 places, among them To Belong Somewhere (event ep3_travel_events.8000), Two Faiths, One Family (event hold_court.7010) and marry_on_realm_law (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_marriage_effects.txt.
What it does
If
$SPOUSE_1$ = { is_male = yes }
Then
$SPOUSE_1$ = { marry = $SPOUSE_2$ }
Otherwise
$SPOUSE_1$ = { marry_matrilineal = $SPOUSE_2$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
marry_spouse_1_dominant = {
if = {
limit = {
$SPOUSE_1$ = { is_male = yes }
}
$SPOUSE_1$ = { marry = $SPOUSE_2$ }
}
else = {
$SPOUSE_1$ = { marry_matrilineal = $SPOUSE_2$ }
}
}As written in game/common/scripted_effects/00_marriage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls marry_spouse_1_dominant.
Events (2)
- To Belong Somewhere
ep3_travel_events.8000 - Two Faiths, One Family
hold_court.7010
Scripted effects (1)
Source: game/common/scripted_effects/00_marriage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.