Scripted effect
marriage_soulmate_exclusivity_confrontation_effect
marriage_soulmate_exclusivity_confrontation_effect = { SPOUSE_1 = … SPOUSE_2 = … }game/common/scripted_effects/00_marriage_interaction_effects.txt, line 1222 (18 lines). Parameters: $SPOUSE_1$, $SPOUSE_2$.
marriage_soulmate_exclusivity_confrontation_effect is a scripted effect in Crusader Kings III, written at line 1222 of its file. A call passes 2 parameters: SPOUSE_1 and SPOUSE_2. The game's script calls it in 1 place, among them on_marriage (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_marriage_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
marriage_soulmate_exclusivity_confrontation_effect = {
$SPOUSE_1$ = { add_to_temporary_list = new_spouses }
$SPOUSE_2$ = { add_to_temporary_list = new_spouses }
every_in_list = {
list = new_spouses
limit = {
any_relation = {
type = soulmate
NOT = { is_in_list = new_spouses }
}
}
add_character_flag = {
flag = can_be_confronted_about_lover_exclusivity
days = 1825
}
}
}As written in game/common/scripted_effects/00_marriage_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls marriage_soulmate_exclusivity_confrontation_effect.
On actions (the game's own hooks) (1)
- on_marriage
Source: game/common/scripted_effects/00_marriage_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.