CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

marriage_soulmate_exclusivity_confrontation_effect

marriage_soulmate_exclusivity_confrontation_effect = { SPOUSE_1 = … SPOUSE_2 = … }

game/common/scripted_effects/00_marriage_interaction_effects.txt, line 1222 (18 lines). Parameters: $SPOUSE_1$, $SPOUSE_2$.

marriage_soulmate_exclusivity_confrontation_effect is a scripted effect in Crusader Kings III, written at line 1222 of its file. A call passes 2 parameters: SPOUSE_1 and SPOUSE_2. The game's script calls it in 1 place, among them on_marriage (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_marriage_interaction_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
marriage_soulmate_exclusivity_confrontation_effect = {
	$SPOUSE_1$ = { add_to_temporary_list = new_spouses }
	$SPOUSE_2$ = { add_to_temporary_list = new_spouses }

	every_in_list = {
		list = new_spouses
		limit = {
			any_relation = {
				type = soulmate
				NOT = { is_in_list = new_spouses }
			}
		}
		add_character_flag = {
			flag = can_be_confronted_about_lover_exclusivity
			days = 1825
		}
	}
}

As written in game/common/scripted_effects/00_marriage_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls marriage_soulmate_exclusivity_confrontation_effect.

On actions (the game's own hooks) (1)

  • on_marriage

Source: game/common/scripted_effects/00_marriage_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?