CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

mapmaking_mythical_lie_effect

mapmaking_mythical_lie_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 796 (76 lines). No parameters.

mapmaking_mythical_lie_effect is a scripted effect in Crusader Kings III, written at line 796 of its file. It takes no parameters: mapmaking_mythical_lie_effect = yes. The game's script calls it in 2 places, among them My Time in … (event wanderer_lifestyle_events.20) and The … (event mapmaking.0040). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

  • 1 of 12 things will happen:
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (76 lines of game script)
mapmaking_mythical_lie_effect = {
	random_list = {
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:dragon
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:unicorn
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:dog_people
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:basilisk
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:giant_serpent
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:horned_men
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:amazons
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:headless_men
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:giants
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:hoved_feeted_men
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:giant_crabs
			}
		}
		1 = {
			save_scope_value_as = {
				name = mythical_lie
				value = flag:cyclops
			}
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mapmaking_mythical_lie_effect.

Events (2)

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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