Scripted effect
mapmaking_mythical_lie_effect
mapmaking_mythical_lie_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 796 (76 lines). No parameters.
mapmaking_mythical_lie_effect is a scripted effect in Crusader Kings III, written at line 796 of its file. It takes no parameters: mapmaking_mythical_lie_effect = yes. The game's script calls it in 2 places, among them My Time in … (event wanderer_lifestyle_events.20) and The … (event mapmaking.0040). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
- 1 of 12 things will happen:
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
- 8%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (76 lines of game script)
mapmaking_mythical_lie_effect = {
random_list = {
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:dragon
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:unicorn
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:dog_people
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:basilisk
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:giant_serpent
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:horned_men
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:amazons
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:headless_men
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:giants
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:hoved_feeted_men
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:giant_crabs
}
}
1 = {
save_scope_value_as = {
name = mythical_lie
value = flag:cyclops
}
}
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mapmaking_mythical_lie_effect.
Events (2)
- My Time in …
wanderer_lifestyle_events.20 - The …
mapmaking.0040
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.