Scripted effect · All Under Heaven files
mandala_travel_to_contract_location_effect
mandala_travel_to_contract_location_effect = { ARRIVAL_EVENT = … DESTINATION = … }game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2524 (360 lines). Parameters: $ARRIVAL_EVENT$, $DESTINATION$.
mandala_travel_to_contract_location_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2524 of its file. A call passes 2 parameters: ARRIVAL_EVENT and DESTINATION. The game's script calls it in 42 places, among them mandala_realm_contract_0001 (contract), mandala_realm_contract_0002 (contract) and mandala_realm_contract_0003 (contract). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
If a check the game hides passes: the same again (1 line)
- Sets out on a journey (a travel plan)
Else if a check the game hides passes: the same again (1 line)
- Sets out on a journey (a travel plan)
Else if a check the game hides passes: the same again (1 line)
- Sets out on a journey (a travel plan)
Else if a check the game hides passes: the same again (1 line)
- Sets out on a journey (a travel plan)
Else if a check the game hides passes: the same again (1 line)
- Sets out on a journey (a travel plan)
Otherwise
- Sets out on a journey (a travel plan)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
mandala_travel_to_contract_location_effect = {
save_scope_as = court_owner
random_courtier = {
limit = {
is_available = yes
NOT = { has_court_position = travel_leader_court_position }
}
weight = {
base = 1
modifier = {
add = 100
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_creation
}
OR = {
is_child_of = scope:court_owner
is_grandchild_of = scope:court_owner
is_great_grandchild_of = scope:court_owner
is_consort_of = scope:court_owner
}
}
modifier = {
add = 10
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_creation
}
is_close_or_extended_family_of = scope:court_owner
}
modifier = {
add = diplomacy
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_serenity
}
}
modifier = {
add = prowess
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_destruction
}
}
modifier = {
add = intrigue
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_trickery
}
}
modifier = {
add = 1000
has_court_position = court_physician_court_position
}
}
save_scope_as = follower_1
}
if = {
limit = {
exists = scope:follower_1
}
random_courtier = {
limit = {
is_available = yes
this != scope:follower_1
NOT = { has_court_position = travel_leader_court_position }
}
weight = {
base = 1
modifier = {
add = 100
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_creation
}
OR = {
is_child_of = scope:court_owner
is_grandchild_of = scope:court_owner
is_great_grandchild_of = scope:court_owner
is_consort_of = scope:court_owner
}
}
modifier = {
add = 10
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_creation
}
is_close_or_extended_family_of = scope:court_owner
}
modifier = {
add = diplomacy
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_serenity
}
}
modifier = {
add = prowess
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_destruction
}
}
modifier = {
add = intrigue
scope:court_owner.house = {
has_house_aspiration_parameter = aspect_of_trickery
}
}
}
save_scope_as = follower_2
}
}
if = {
limit = {
exists = scope:follower_2
}
random_courtier = {
limit = {
is_available = yes
this != scope:follower_1
this != scope:follower_2
NOT = { has_court_position = travel_leader_court_position }
}
weight = {
base = 1
modifier = {As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
The first 120 of its 360 lines; the rest is in game/common/scripted_effects/tgp_mandala_scripted_effects.txt from line 2524.
Where it is used
Every place in common/, events/ and history/ that calls mandala_travel_to_contract_location_effect.
Task contracts (41)
- mandala_realm_contract_0001
- mandala_realm_contract_0002
- mandala_realm_contract_0003
- mandala_realm_contract_0004
- mandala_realm_contract_0005
- mandala_realm_contract_0006
35 more
- mandala_realm_contract_0007
- mandala_realm_contract_0008
- mandala_realm_contract_0009
- mandala_realm_contract_0010
- mandala_realm_contract_0011
- mandala_realm_contract_0012
- mandala_realm_contract_0013
- mandala_realm_contract_0014
- mandala_realm_contract_0015
- mandala_realm_contract_0016
- mandala_realm_contract_0017
- mandala_realm_contract_0018
- mandala_realm_contract_0019
- mandala_realm_contract_0020
- mandala_realm_contract_0021
- mandala_realm_contract_0022
- mandala_realm_contract_0023
- mandala_realm_contract_0024
- mandala_realm_contract_0025
- mandala_realm_contract_0026
- mandala_realm_contract_0027
- mandala_realm_contract_0028
- mandala_realm_contract_0029
- mandala_realm_contract_0030
- mandala_realm_contract_0031
- mandala_realm_contract_0032
- mandala_realm_contract_0033
- mandala_realm_contract_0034
- mandala_realm_contract_0035
- mandala_realm_contract_0036
- mandala_realm_contract_0037
- mandala_realm_contract_0038
- mandala_realm_contract_0039
- mandala_realm_contract_0040
- mandala_realm_contract_0041
Events (1)
- Mandala Ritual: Having Second Thoughts
tgp_east_asia_mandala_task_contract_events.0990
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.