CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_story_go_on_pilgrimage_effect

mandala_story_go_on_pilgrimage_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3441 (10 lines). No parameters.

mandala_story_go_on_pilgrimage_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3441 of its file. It takes no parameters: mandala_story_go_on_pilgrimage_effect = yes. The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The comment above it in the file

STORY CYCLE

What it does

  • If

    • can_host_activity = activity_pilgrimage

    Then

    • ai_attempt_to_host_activity = activity_pilgrimage

    Otherwise

    • move_budget_gold = { gold = short_term_gold from = budget_war_chest to = budget_short_term }
    • move_budget_gold = { gold = long_term_gold from = budget_long_term to = budget_short_term }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
mandala_story_go_on_pilgrimage_effect = {
	if = {
		limit = { can_host_activity = activity_pilgrimage }
		ai_attempt_to_host_activity = activity_pilgrimage
	}
	else = {
		move_budget_gold = { gold = short_term_gold from = budget_war_chest to = budget_short_term }
		move_budget_gold = { gold = long_term_gold from = budget_long_term to = budget_short_term }
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_story_go_on_pilgrimage_effect.

Story cycles (1)

  • story_mandala

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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