CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_story_destruction_aspect_declare_war_effect

mandala_story_destruction_aspect_declare_war_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3748 (24 lines). No parameters.

mandala_story_destruction_aspect_declare_war_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3748 of its file. It takes no parameters: mandala_story_destruction_aspect_declare_war_effect = yes. The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    • Is at not War
    • war_chest_gold >= war_chest_gold_maximum

    Then

    • Loses 40 Stress
    • ai_start_best_war = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
mandala_story_destruction_aspect_declare_war_effect = {
	if = {
		limit = {
			is_at_war = no
			war_chest_gold >= war_chest_gold_maximum
		}
		add_stress = major_stress_loss
		ai_start_best_war = {
			cb = { 
				make_tributary_cb
				mandala_raze_capital_structure_cb
			}
			is_valid = {
				scope:target_character = {
					current_military_strength < root.current_military_strength
					OR = {
						gold < root.gold
						current_military_strength <= root.fifty_percent_of_current_military_strength
					}
				}
			}
		}
	}	
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_story_destruction_aspect_declare_war_effect.

Story cycles (1)

  • story_mandala

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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