Scripted effect · All Under Heaven files
mandala_story_destruction_aspect_buff_skill_effect
mandala_story_destruction_aspect_buff_skill_effect = { SKILL = … }game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3773 (6 lines). Parameters: $SKILL$.
mandala_story_destruction_aspect_buff_skill_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3773 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- 30% chance of:
add_$SKILL$_skill = 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
mandala_story_destruction_aspect_buff_skill_effect = {
random = {
chance = 30
add_$SKILL$_skill = 1
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_story_destruction_aspect_buff_skill_effect.
Story cycles (1)
- story_mandala
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.