CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_story_creation_aspect_get_kids_effect

mandala_story_creation_aspect_get_kids_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3452 (53 lines). No parameters.

mandala_story_creation_aspect_get_kids_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3452 of its file. It takes no parameters: mandala_story_creation_aspect_get_kids_effect = yes. The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    Then

    • If

      • is_female = no

      Then

      • If

        • Any consort:

        Then

        • One random consort:
          • Where:
          • make_pregnant = { father = scope:root_scope }
    • If

      • is_female = yes

      Then

      • If

        • Not: Is pregnant
        • Any consort:

        Then

        • One random consort:
          • Where:
          • scope:root_scope:
            • make_pregnant = { father = prev }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
mandala_story_creation_aspect_get_kids_effect = {
	if = {
		limit = {
			is_adult = yes
			is_available = yes 
		}
		if = {
			limit = { is_female = no }
			if = {
				limit = {
					any_consort = {
						is_adult = yes
						is_available = yes	
						fertility > 0
						is_pregnant = no
					}
				}
				random_consort = {
					limit = {
						is_adult = yes
						is_available = yes	
						fertility > 0
						is_pregnant = no
					}
					make_pregnant = { father = scope:root_scope }
				}
			}
		}
		if = {
			limit = { is_female = yes }
			if = {
				limit = {
					is_pregnant = no
					any_consort = { 
						is_adult = yes
						is_available = yes
						fertility > 0
					}
				}
				random_consort = {
					limit = {
						is_adult = yes
						is_available = yes
						fertility > 0
					}
					scope:root_scope = { 
						make_pregnant = { father = prev }
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_story_creation_aspect_get_kids_effect.

Story cycles (1)

  • story_mandala

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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