Scripted effect · All Under Heaven files
mandala_reset_increment_of_peace_effect
mandala_reset_increment_of_peace_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2394 (18 lines). No parameters.
mandala_reset_increment_of_peace_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2394 of its file. It takes no parameters: mandala_reset_increment_of_peace_effect = yes. The game's script calls it in 2 places, among them tgp_east_asia_mandala_events.0200 (event) and on_war_started (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
mandala_reset_increment_of_peace_effect = {
remove_variable = mandala_house_power_accumulated_increments_of_peace
set_variable = {
name = mandala_house_power_accumulated_increments_of_peace
value = 1
}
hidden_effect = {
send_interface_message = {
type = msg_mandala_bad_with_text
title = mandala_increments_of_peace_broken
desc = mandala_increments_of_peace_broken_desc
left_icon = root
remove_character_modifier = mandala_increments_of_peace_modifier
remove_variable = mandala_house_power_accumulated_increments_of_peace
}
add_character_modifier = mandala_increments_of_peace_modifier
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_reset_increment_of_peace_effect.
Events (1)
On actions (the game's own hooks) (1)
- on_war_started
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.