CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_reset_increment_of_peace_effect

mandala_reset_increment_of_peace_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2394 (18 lines). No parameters.

mandala_reset_increment_of_peace_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2394 of its file. It takes no parameters: mandala_reset_increment_of_peace_effect = yes. The game's script calls it in 2 places, among them tgp_east_asia_mandala_events.0200 (event) and on_war_started (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
mandala_reset_increment_of_peace_effect = {
	remove_variable = mandala_house_power_accumulated_increments_of_peace
	set_variable = {
		name = mandala_house_power_accumulated_increments_of_peace
		value = 1
	}
	hidden_effect = {
		send_interface_message = {
			type = msg_mandala_bad_with_text
			title = mandala_increments_of_peace_broken
			desc = mandala_increments_of_peace_broken_desc
			left_icon = root
			remove_character_modifier = mandala_increments_of_peace_modifier
			remove_variable = mandala_house_power_accumulated_increments_of_peace
		}
		add_character_modifier = mandala_increments_of_peace_modifier
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_reset_increment_of_peace_effect.

On actions (the game's own hooks) (1)

  • on_war_started

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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