Scripted effect · All Under Heaven files
mandala_remove_increment_of_peace_effect
mandala_remove_increment_of_peace_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2413 (10 lines). No parameters.
mandala_remove_increment_of_peace_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2413 of its file. It takes no parameters: mandala_remove_increment_of_peace_effect = yes. The game's script calls it in 1 place, among them tgp_east_asia_mandala_events.0200 (event). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- Loses “Aspect of Serenity”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
mandala_remove_increment_of_peace_effect = {
send_interface_message = {
type = msg_mandala_neutral_with_text
title = mandala_increments_of_peace_invalid
desc = mandala_increments_of_peace_invalid_desc
left_icon = root
remove_character_modifier = mandala_increments_of_peace_modifier
remove_variable = mandala_house_power_accumulated_increments_of_peace
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_remove_increment_of_peace_effect.
Events (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.