CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_remove_increment_of_peace_effect

mandala_remove_increment_of_peace_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2413 (10 lines). No parameters.

mandala_remove_increment_of_peace_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2413 of its file. It takes no parameters: mandala_remove_increment_of_peace_effect = yes. The game's script calls it in 1 place, among them tgp_east_asia_mandala_events.0200 (event). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
mandala_remove_increment_of_peace_effect = {
	send_interface_message = {
		type = msg_mandala_neutral_with_text
		title = mandala_increments_of_peace_invalid
		desc = mandala_increments_of_peace_invalid_desc
		left_icon = root
		remove_character_modifier = mandala_increments_of_peace_modifier
		remove_variable = mandala_house_power_accumulated_increments_of_peace
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_remove_increment_of_peace_effect.

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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