Scripted effect · All Under Heaven files
mandala_nuke_mandala_decrees_effect
mandala_nuke_mandala_decrees_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1510 (16 lines). No parameters.
mandala_nuke_mandala_decrees_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1510 of its file. It takes no parameters: mandala_nuke_mandala_decrees_effect = yes. The game's script calls it in 1 place, among them mandala_adopt_clan_government_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
mandala_nuke_mandala_decrees_effect = {
hidden_effect = {
if = {
limit = { has_realm_law = mandala_decree_prosperity }
remove_realm_law = mandala_decree_prosperity
}
if = {
limit = { has_realm_law = mandala_decree_expansion }
remove_realm_law = mandala_decree_expansion
}
if = {
limit = { has_realm_law = mandala_decree_reverence }
remove_realm_law = mandala_decree_reverence
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_nuke_mandala_decrees_effect.
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.