CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_no_longer_polytheist_effect

mandala_no_longer_polytheist_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3400 (21 lines). No parameters.

mandala_no_longer_polytheist_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3400 of its file. It takes no parameters: mandala_no_longer_polytheist_effect = yes. The game's script calls it in 2 places, among them on_death (on action) and on_rite_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
mandala_no_longer_polytheist_effect = {
	if = {
		limit = { 
			is_ruler = yes
			government_has_flag = government_is_mandala
			faith = { 
				NOT = { has_doctrine = doctrine_polytheist }
			}
		}
		convert_whole_realm_to_feudalism_effect = yes
		hidden_effect = {
			every_vassal = {
				trigger_event = {
					id = major_decisions.0002
					days = 3
				}
			}
		}
		every_tributary = { end_tributary = yes }
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_no_longer_polytheist_effect.

On actions (the game's own hooks) (2)

  • on_death
  • on_rite_change

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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