Scripted effect · All Under Heaven files
mandala_contributor_work_force_reward_effect
mandala_contributor_work_force_reward_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 109 (6 lines). No parameters.
mandala_contributor_work_force_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 109 of its file. It takes no parameters: mandala_contributor_work_force_reward_effect = yes. The game's script calls it in 6 places, among them mandala_capital_01 (great project), mandala_capital_02 (great project) and mandala_capital_03 (great project). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- Gains the modifier “Strong Workers” for 15 years
- Levy Reinforcement Rate +20%
- Building Construction Time -15%
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
mandala_contributor_work_force_reward_effect = {
add_character_modifier = {
modifier = mandala_strong_workers_modifier
years = 15
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_contributor_work_force_reward_effect.
Great projects (5)
- mandala_capital_01
- mandala_capital_02
- mandala_capital_03
- mandala_capital_04
- mandala_capital_05
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.