CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_contributor_work_force_reward_effect

mandala_contributor_work_force_reward_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 109 (6 lines). No parameters.

mandala_contributor_work_force_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 109 of its file. It takes no parameters: mandala_contributor_work_force_reward_effect = yes. The game's script calls it in 6 places, among them mandala_capital_01 (great project), mandala_capital_02 (great project) and mandala_capital_03 (great project). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • Gains the modifier “Strong Workers” for 15 years
    • Levy Reinforcement Rate +20%
    • Building Construction Time -15%

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
mandala_contributor_work_force_reward_effect = { 
	add_character_modifier = { 
		modifier = mandala_strong_workers_modifier
		years = 15
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_contributor_work_force_reward_effect.

Great projects (5)

  • mandala_capital_01
  • mandala_capital_02
  • mandala_capital_03
  • mandala_capital_04
  • mandala_capital_05

Scripted effects (1)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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