Scripted effect · All Under Heaven files
mandala_contributor_slabs_of_sandstone_reward_effect
mandala_contributor_slabs_of_sandstone_reward_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 88 (1 lines). No parameters.
mandala_contributor_slabs_of_sandstone_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 88 of its file. It takes no parameters: mandala_contributor_slabs_of_sandstone_reward_effect = yes. The game's script calls it in 2 places, among them mandala_capital_01 (great project) and contributed_slabs_of_sandstone_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- Gain +350 Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (1 line of game script)
mandala_contributor_slabs_of_sandstone_reward_effect = { add_prestige = mandala_contribution_major_prestige_reward }As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mandala_contributor_slabs_of_sandstone_reward_effect.
Great projects (1)
- mandala_capital_01
Scripted effects (1)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.