CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_contributor_gilded_domes_reward_effect

mandala_contributor_gilded_domes_reward_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 588 (30 lines). No parameters.

mandala_contributor_gilded_domes_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 588 of its file. It takes no parameters: mandala_contributor_gilded_domes_reward_effect = yes. The game's script calls it in 2 places, among them mandala_capital_03 (great project) and contributed_gilded_domes_effect (scripted effect). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    a check the game hides

    Then

  • scope:owner.dynasty:
    • If

      • has_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier

      Then

      Else if

      • has_dynasty_modifier = mandala_decorated_domes_dynasty_modifier

      Then

      • scope:owner: The … Dynasty gains Gilded Domes · This replaces the Decorated Domes Modifier

      Otherwise

      • scope:owner: The … Dynasty gains Gilded Domes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
mandala_contributor_gilded_domes_reward_effect = {
	if = {
		limit = { this != scope:owner }
		add_prestige = mandala_contribution_major_prestige_reward
	}
	scope:owner.dynasty = {
		if = {
			limit = { has_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier }
			scope:owner = { custom_tooltip = mandala_contributor_sanctified_gilded_domes_reward_effect_tt_replaced }
			hidden_effect = {
				remove_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier
				add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier }
			}
		}
		else_if = {
			limit = { has_dynasty_modifier = mandala_decorated_domes_dynasty_modifier }
			scope:owner = { custom_tooltip = mandala_contributor_decorated_gilded_domes_reward_effect_tt_replaced }
			hidden_effect = {
				remove_dynasty_modifier = mandala_decorated_domes_dynasty_modifier
				add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier }
			}
		}
		else = {
			scope:owner = { custom_tooltip = mandala_contributor_gilded_domes_reward_effect_tt }
			hidden_effect = {
				add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier }
			}
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_contributor_gilded_domes_reward_effect.

Great projects (1)

  • mandala_capital_03

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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