Scripted effect · All Under Heaven files
mandala_contributor_dynastic_temple_complex_reward_effect
mandala_contributor_dynastic_temple_complex_reward_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1114 (9 lines). No parameters.
mandala_contributor_dynastic_temple_complex_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1114 of its file. It takes no parameters: mandala_contributor_dynastic_temple_complex_reward_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- Their dynasty: The dynasty gains +1,000 Renown
- Their heir:
add_piety_experience = { value = monumental_piety_value add = massive_piety_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
mandala_contributor_dynastic_temple_complex_reward_effect = {
dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_value }
player_heir ?= {
add_piety_experience = {
value = monumental_piety_value
add = massive_piety_value
}
}
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.