CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_contract_failure_standard_reward_effect

mandala_contract_failure_standard_reward_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 3333 (17 lines). No parameters.

mandala_contract_failure_standard_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3333 of its file. It takes no parameters: mandala_contract_failure_standard_reward_effect = yes. The game's script calls it in 41 places, among them mandala_realm_contract_0001 (contract), mandala_realm_contract_0002 (contract) and mandala_realm_contract_0003 (contract). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If played by a person:
    • add_piety = { value = mandala_contract_piety multiply = -1.5 }
    • add_piety_experience = { value = mandala_contract_piety multiply = -1.5 }
    • add_legitimacy = { value = mandala_contract_legitimacy multiply = -1.5 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
mandala_contract_failure_standard_reward_effect = {
	if = {
		limit = { is_ai = no }
		add_piety = {
			value = mandala_contract_piety
			multiply = -1.5
		}
		add_piety_experience = {
			value = mandala_contract_piety
			multiply = -1.5
		}
		add_legitimacy = {
			value = mandala_contract_legitimacy
			multiply = -1.5
		}
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_contract_failure_standard_reward_effect.

Task contracts (41)

  • mandala_realm_contract_0001
  • mandala_realm_contract_0002
  • mandala_realm_contract_0003
  • mandala_realm_contract_0004
  • mandala_realm_contract_0005
  • mandala_realm_contract_0006
35 more
  • mandala_realm_contract_0007
  • mandala_realm_contract_0008
  • mandala_realm_contract_0009
  • mandala_realm_contract_0010
  • mandala_realm_contract_0011
  • mandala_realm_contract_0012
  • mandala_realm_contract_0013
  • mandala_realm_contract_0014
  • mandala_realm_contract_0015
  • mandala_realm_contract_0016
  • mandala_realm_contract_0017
  • mandala_realm_contract_0018
  • mandala_realm_contract_0019
  • mandala_realm_contract_0020
  • mandala_realm_contract_0021
  • mandala_realm_contract_0022
  • mandala_realm_contract_0023
  • mandala_realm_contract_0024
  • mandala_realm_contract_0025
  • mandala_realm_contract_0026
  • mandala_realm_contract_0027
  • mandala_realm_contract_0028
  • mandala_realm_contract_0029
  • mandala_realm_contract_0030
  • mandala_realm_contract_0031
  • mandala_realm_contract_0032
  • mandala_realm_contract_0033
  • mandala_realm_contract_0034
  • mandala_realm_contract_0035
  • mandala_realm_contract_0036
  • mandala_realm_contract_0037
  • mandala_realm_contract_0038
  • mandala_realm_contract_0039
  • mandala_realm_contract_0040
  • mandala_realm_contract_0041

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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