CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

manage_new_mandala_contract_effect

manage_new_mandala_contract_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2503 (20 lines). No parameters.

manage_new_mandala_contract_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2503 of its file. It takes no parameters: manage_new_mandala_contract_effect = yes. The game's script calls it in 41 places, among them on_action_mandala_realm_contract_0001 (on action), on_action_mandala_realm_contract_0002 (on action) and on_action_mandala_realm_contract_0003 (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If played by the AI:
    • accept_task_contract = scope:new_mandala_visit

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
manage_new_mandala_contract_effect = {
	if = {
		limit = { exists = scope:target_province }
		send_interface_message = {
			type = msg_mandala_contracts_text_neutral
			title = msg_mandala_realm_contract_appear.t
			desc = msg_mandala_realm_contract_appear.desc
			right_icon = scope:target_province.county
		}
	}
	if = {
		limit = {
			is_ai = yes
			exists = scope:new_mandala_visit
		}
		accept_task_contract = scope:new_mandala_visit
	}

	#play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_become_governor"
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls manage_new_mandala_contract_effect.

On actions (the game's own hooks) (41)

  • on_action_mandala_realm_contract_0001
  • on_action_mandala_realm_contract_0002
  • on_action_mandala_realm_contract_0003
  • on_action_mandala_realm_contract_0004
  • on_action_mandala_realm_contract_0005
  • on_action_mandala_realm_contract_0006
35 more
  • on_action_mandala_realm_contract_0007
  • on_action_mandala_realm_contract_0008
  • on_action_mandala_realm_contract_0009
  • on_action_mandala_realm_contract_0010
  • on_action_mandala_realm_contract_0011
  • on_action_mandala_realm_contract_0012
  • on_action_mandala_realm_contract_0013
  • on_action_mandala_realm_contract_0014
  • on_action_mandala_realm_contract_0015
  • on_action_mandala_realm_contract_0016
  • on_action_mandala_realm_contract_0017
  • on_action_mandala_realm_contract_0018
  • on_action_mandala_realm_contract_0019
  • on_action_mandala_realm_contract_0020
  • on_action_mandala_realm_contract_0021
  • on_action_mandala_realm_contract_0022
  • on_action_mandala_realm_contract_0023
  • on_action_mandala_realm_contract_0024
  • on_action_mandala_realm_contract_0025
  • on_action_mandala_realm_contract_0026
  • on_action_mandala_realm_contract_0027
  • on_action_mandala_realm_contract_0028
  • on_action_mandala_realm_contract_0029
  • on_action_mandala_realm_contract_0030
  • on_action_mandala_realm_contract_0031
  • on_action_mandala_realm_contract_0032
  • on_action_mandala_realm_contract_0033
  • on_action_mandala_realm_contract_0034
  • on_action_mandala_realm_contract_0035
  • on_action_mandala_realm_contract_0036
  • on_action_mandala_realm_contract_0037
  • on_action_mandala_realm_contract_0038
  • on_action_mandala_realm_contract_0039
  • on_action_mandala_realm_contract_0040
  • on_action_mandala_realm_contract_0041

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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