Scripted effect · All Under Heaven files
manage_new_mandala_contract_effect
manage_new_mandala_contract_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 2503 (20 lines). No parameters.
manage_new_mandala_contract_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2503 of its file. It takes no parameters: manage_new_mandala_contract_effect = yes. The game's script calls it in 41 places, among them on_action_mandala_realm_contract_0001 (on action), on_action_mandala_realm_contract_0002 (on action) and on_action_mandala_realm_contract_0003 (on action). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
- If played by the AI:
accept_task_contract = scope:new_mandala_visit
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
manage_new_mandala_contract_effect = {
if = {
limit = { exists = scope:target_province }
send_interface_message = {
type = msg_mandala_contracts_text_neutral
title = msg_mandala_realm_contract_appear.t
desc = msg_mandala_realm_contract_appear.desc
right_icon = scope:target_province.county
}
}
if = {
limit = {
is_ai = yes
exists = scope:new_mandala_visit
}
accept_task_contract = scope:new_mandala_visit
}
#play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_become_governor"
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls manage_new_mandala_contract_effect.
On actions (the game's own hooks) (41)
- on_action_mandala_realm_contract_0001
- on_action_mandala_realm_contract_0002
- on_action_mandala_realm_contract_0003
- on_action_mandala_realm_contract_0004
- on_action_mandala_realm_contract_0005
- on_action_mandala_realm_contract_0006
35 more
- on_action_mandala_realm_contract_0007
- on_action_mandala_realm_contract_0008
- on_action_mandala_realm_contract_0009
- on_action_mandala_realm_contract_0010
- on_action_mandala_realm_contract_0011
- on_action_mandala_realm_contract_0012
- on_action_mandala_realm_contract_0013
- on_action_mandala_realm_contract_0014
- on_action_mandala_realm_contract_0015
- on_action_mandala_realm_contract_0016
- on_action_mandala_realm_contract_0017
- on_action_mandala_realm_contract_0018
- on_action_mandala_realm_contract_0019
- on_action_mandala_realm_contract_0020
- on_action_mandala_realm_contract_0021
- on_action_mandala_realm_contract_0022
- on_action_mandala_realm_contract_0023
- on_action_mandala_realm_contract_0024
- on_action_mandala_realm_contract_0025
- on_action_mandala_realm_contract_0026
- on_action_mandala_realm_contract_0027
- on_action_mandala_realm_contract_0028
- on_action_mandala_realm_contract_0029
- on_action_mandala_realm_contract_0030
- on_action_mandala_realm_contract_0031
- on_action_mandala_realm_contract_0032
- on_action_mandala_realm_contract_0033
- on_action_mandala_realm_contract_0034
- on_action_mandala_realm_contract_0035
- on_action_mandala_realm_contract_0036
- on_action_mandala_realm_contract_0037
- on_action_mandala_realm_contract_0038
- on_action_mandala_realm_contract_0039
- on_action_mandala_realm_contract_0040
- on_action_mandala_realm_contract_0041
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.