CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

manage_new_governance_contract_effect

manage_new_governance_contract_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3560 (24 lines). No parameters.

manage_new_governance_contract_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3560 of its file. It takes no parameters: manage_new_governance_contract_effect = yes. The game's script calls it in 43 places, among them Destroyed by Nature (on action), ep3_bountiful_harvest (on action) and ep3_buried_treasure (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • If played by the AI:
    • accept_task_contract = scope:new_governance_issue

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
manage_new_governance_contract_effect = {
	if = {
		limit = { exists = scope:target_province }
		if = {
			limit = {
				NOT = { has_character_flag = admin_governance_frequency_cooldown }
			}
			add_character_flag = { flag = admin_governance_frequency_cooldown years = 6 }
		}
		send_interface_message = {
			type = msg_governance_contracts
			title = msg_governance_contract_appear.t
			desc = msg_governance_contract_appear.desc
			right_icon = scope:target_province.county
		}
	}
	if = {
		limit = {
			is_ai = yes
			exists = scope:new_governance_issue
		}
		accept_task_contract = scope:new_governance_issue
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls manage_new_governance_contract_effect.

On actions (the game's own hooks) (43)

  • Destroyed by Nature
  • ep3_bountiful_harvest
  • ep3_buried_treasure
  • ep3_discontent_soldiers
  • ep3_evil_presence
  • ep3_hoarding_mayor
37 more
  • ep3_hungry_times
  • ep3_inept_mayor
  • ep3_mad_prophet
  • ep3_miraculous_healing
  • ep3_overdue_taxes
  • ep3_prov_investment
  • ep3_public_land
  • ep3_raiding_peasants
  • ep3_rampant_bandits
  • ep3_titles_sale
  • ep3_wartime_measures
  • ep3_wild_predators
  • Food Shortage
  • Potent Physick
  • Reapers of Ruin
  • tgp_burdensome_taxes
  • tgp_combat_train_monks
  • tgp_confusion_of_tongues
  • tgp_contested_inheritance
  • tgp_crumbling_bridge
  • tgp_dam_in_disrepair
  • tgp_doddering_magistrate
  • tgp_escaped_justice
  • tgp_forced_conscription
  • tgp_fraud_in_broad_daylight
  • tgp_hoarding_grain
  • tgp_irregular_accounting
  • tgp_jail_inspection
  • tgp_lines_in_the_soil
  • tgp_missing_equipment
  • tgp_monopoly_in_the_marketplace
  • tgp_quaking_in_panic
  • tgp_salt_smugglers
  • tgp_seditious_storytelling
  • tgp_unsafe_highways
  • tgp_unsanctioned_deity
  • Treating the Unfortunate

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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