CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

make_temporal_head_of_faith_title

make_temporal_head_of_faith_title = { TITLE = … }

game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt, line 144 (13 lines). Parameters: $TITLE$.

make_temporal_head_of_faith_title is a scripted effect in Crusader Kings III, written at line 144 of its file. A call passes 1 parameter: TITLE. The game's script calls it in 1 place, among them give_or_make_temporal_head_of_faith_title (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

What it does

  • If does NOT have the Same Faith Law: Adopts the Same Faith Law
  • $TITLE$ = { add_title_law = temporal_head_of_faith_succession_law }
  • Their faith:
    • set_religious_head_title = $TITLE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
make_temporal_head_of_faith_title = {
	# Set up the remaining bits'n'bobs.
	if = {
		limit = {
			NOT = { has_realm_law = same_faith_succession_law }
		}
		add_realm_law_skip_effects = same_faith_succession_law
	}
	$TITLE$ = { add_title_law = temporal_head_of_faith_succession_law }
	# Make it the HoF head.
	faith = { set_religious_head_title = $TITLE$ }
	save_scope_as = hof_assigned
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

Where it is used

Every place in common/, events/ and history/ that calls make_temporal_head_of_faith_title.

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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